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Luminary Protocol APK Android Adult Porn Game Latest Version Download
Luminary Protocol is an adult Isekai visual novel with a dark, unfolding narrative. You, along with others, are torn from your reality and thrown into Lumis—a dangerous, magic-filled copy of Earth ruled by enigmatic gods and demons.
The story begins with familiar genre tropes but quickly descends into a desperate, life-or-death struggle. Expect a mature story featuring graphic violence, sex, nudity, adult themes, and substance use.
This is my first game, I have no development experience at all. I picked up renpy back In January and this is the result of many trial and errors.
Explore a Shifting World
The world of Lumis is unstable. Chunks of other worlds are regularly transported there, merging with the landscape. This phenomenon, known as a ‘Convergence,’ brings new creatures, peoples, and technologies, offering unique locations to explore beyond the core world.
Your Path Through the Story
The game follows a linear main story, but your choices matter.
Flavour Choices: Most decisions will change your immediate experience and perspective on events, rather than branching the main plot.
Key Events: Rare, pivotal choices will have a significant and lasting impact on the story’s outcome.
Alignment System: Your actions will align you with Order, Chaos, or Balance. I consider the ‘Balance’ route to be the canon path through the narrative.
A Note on Development & AI
This project would not exist without the use of AI tools for asset creation, as I don’t have the budget to hire artists. This allows me, as an amateur solo developer with no experience making software, to pair my writing with the visuals needed to bring the world of Lumis to life.
The Road Ahead: I’m releasing the game at this point because I have finished building the technical framework that the mission system uses and it has a pretty good amount of content for a first release. Now I can just get on with new content, rather than worrying about trying to work out building UI, menu and mechanics. My goal is to release a new chapter/update every 1-2 months (ideally 1, but I’ve seen too many games over-promise and under-deliver with timescales). I intend to release updates as at least one fully complete “adventure” for one of the factions in the game, similar in size to what happens in Chapter 2. Alongside that, I hope to include some smaller scenes, where you get to spend down time or go on other adventures with specific characters. That’s the idea.. at this stage I’m still working out what is feasible as a part-time developer.
Release Date: 2025-11-12
Developer: JubsGames – Patreon – Itch-io
Censored: No
Version: 0.36
OS: Windows, Linux, Mac
Language: English
Genre: 2DCG, AI CG, Animated, Male Protagonist, Multiple Endings, Big Tits, Groping, HandJob, Incest, Milf, Oral Sex, Stripping, TitFuck, Vaginal Sex, Virgin, Adventure, Dating Sim, Fantasy, Horror, Pov, Romance, Rpg, School Setting, Pregnancy, Monster Girl.
v0.36
Converted all image assets to lossless webp format which has knocked about 2gb off the file size.
Migrated all character information screens to new format.
Re-wrote most character bios.
Added in video galleries for the MC, Emelia and Alice – these are unlocked at the end of their respective events in this update.
Tidied up some of the stat tracking logic.
Checked all the score/maxscore logic to make sure it fires in the right order and at the right time.
Finished overhauling the end of content segment – it will now take you to the hub screen, the info and patreon screen is now a link in the hub.
v0.35
Added Alice’s first event.
Added Emelia’s second event.
Overhauled Vivian’s scene in Chapter 1.
Added a metaphysics codex entry.
Updated the codex screen – clicking one option will now close any other open option and added a darkened background to the text box to make it easier to read.
Rebuilt the end of content process so that it will open up the hub screen automatically.
Hub screen has been changed so that if there are any character or mission events available, the icons will be slowly pulsing. If there aren’t, the icons won’t be there at all.
Updated the stat change notifications to include a total score as well – this is still a little buggy because it now matters what order I scripted the update to the maxscore and actual score in at each choice. If I wrote for the game to update the maxscore after the actual score was updated, it won’t reflect that in this notification. I will be going through all the choices and making sure they are in the right order over the next week. The stats are correct in the background.
Migrated the MC’s character profile screen to the new format. It will now show (your player name) Sinclair, rather than just “You”.
Added stat tracking to the player character screen.
Fixed some bugs related to maxscore stat tracking – unfortunately now that the game has moved out of it’s linear progression portion, I can’t fix the incorrect max score stats on existing saves – sorry. I thought this would be a nice little feature that was easy to implement, but I have totally ballsed it up. It should™ now all be correct on a new save.
Fixed a bug in the prologue causing a soft crash.
Fixed a few errant spelling and grammar mistakes.
Fixed a bug with Saga’s character and gallery screens not working as intended.
Removed about 15-20 extra backgrounds that were never used to reduce file size.
Added more animations that are used in the game to the menu screen background player.
v0.3
Fixed a crash related to skipping Isabella’s romance content.
Fixed the max score counter for aberrant gnosis, Emelia, Lilly and Sarah being too high.
Added a correction in to make sure that the max score is set correctly for existing saves.
Updated the character galleries – added in character sheets and galleries for Saga, Felsia, Xanthe and Kaisa. These will unlock once you complete the missions that you encounter them in game. I also adjusted the position of the buttons to access character sheets for non-romanceable characters to the bottom row.
For these characters I created a new version of the character sheet, one that can I can easily update to add in lore and info, whereas previously the character sheets were all fixed images that I could not really update unless I edited and replaced the image. All the old characters are using the old format still, I intend to migrate them for 0.35.
Added in an explanation of the alignment system to the codex screen.
Fixed a few spelling and grammar errors.The update stats are:
Approx 12500 words of story.
Approx 2200 lines of scripting.
56 sprites, 1 fixed image and 42 animations (approx 11.5 minutes) of Emelia added.
10 sprites and 1 animation of the player (there are several fixed images that he is also shown in).
10 sprites and 3 fixed images of Kaisa.
8 sprites and 2 animations of Xanthe.
11 sprites, 14 fixed images and 4 animations of minor characters.
25 backgrounds and 4 animated backgrounds
v0.28
Corrected an error introduced with the option to skip Isabella’s sex scene in Chapter 1.
Corrected a missing dialogue tag in one of the new scenes.
Improved the transition flow in Emelia’s camp scene in the first Cartographer’s Guild mission.Mobile Version:
I know I said I wasn’t going to support the mobile version, but I took advantage of having it available to play through whilst I was away. I was pleasantly surprised to find that it all worked fine and looked really good on the small screen. So, whilst it isn’t a main version, I did want to make some improvements. The first of which is to remove the text box background so you can see what is behind it.The mobile version is much harder to modify than the main version. I’ve been trying to get the side images to work in a way that doesn’t blot out the text and to add a button that completely removes the onscreen UI (an equivalent to the ‘h’ key for the PC version). But it’s proven surprisingly stubborn at resisting my efforts. I’ll have another go at it, but for now it’s just the removal of the textbox.
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Corrected some spelling errors.
Corrected some images not displaying in the galleries.
Re-worked the gallery as I didn’t realise that the first time you went into the gallery, it fixed all the images forever. Should now dynamically update as you progress.
Fixed a video not playing in one of the camp scenes.
It turns out it was 6 new animations for Isabella, I had added two versions of the same scene and set it to the wrong version. Now plays the right video.
Fixed a few spelling and name issues.
Added a linking section to explain what happened in the 2 month prior to the MC’s graduation.
Added the first mission for the Cartographers Guild.
Overhauled the character galleries, allowing a greater variety of images to be shown and therefore a greater number. Added a system to patch old saves to make sure all the images are visible that should be. Bear in mind that these galleries will display the entire sprite and they weren’t always intended to be shown in their entirety. So some may have mangled hands/feet etc.
Spent some time working on the mission management system to better enhance it.
Added systems to track maximum potential scores for each stat in the game.
Added a general key information update popup (quest outcome, key decisions etc.)
Fixed issues where the MC’s default name was still in the script instead of the player chosen name.
Added a system to customise relationships between key characters (needs a new save – sorry).
Updated the display text to be on a completely transparent background. To keep it visible the font is now displayed as white with a black outline. All narration and spoken text uses the same font, the side images should be enough to indicate when it is speech over narration.
Enhanced some of the original Chapter 2 content with a couple of additional animations.Some 0.2 stats:
The story of the adventure is around 18-19000 words. There are several variations of key events so the amount each player will see on a single playthrough I would guess at being about 12-14,000.
The update includes more than 3500 lines of scripting in renpy.
28 standard backgrounds and 8 animated backgrounds.
72 sprites and 25 animations of Emelia.
3 equipment item sprites and 3 illustrative images.
11 sprites of the MC. 1 animation focused on the MC.
1 sprite and 1 animation of Alice.
1 sprite and 1 animation of Ethan.
6 animations for Isabella.
1 sprite and 1 animation of Lilly.
1 sprite and 4 animations of Sarah.
1 animation not already accounted for above added to chapter 2’s farmhouse scene.
23 sprites and 11 animations for new secondary characters or encounters.
Includes complete Prologue, Chapter 1 & Chapter 2
Setup of faction and character plot and mission management systems.
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