Send me an email when this game has an update
Others
DOWNLOADS74,840
UPDATED ONNov 8, 2025
NO
VOICEDNO
UNCENSOREDYES


Â
MonCurse APK Android Adult Hentai Game Download
Â
An esoteric RPG where nothing is sacred. Every corruption is fully illustrated across sex scenes!
Fight through lewd monster-girls who use hypnosis, possession, cursed items â anything to change and claim you for themselves.
Play as fast or as slow as you like, taking turns to traverse the overworld and do battle with the monster-girls in your path.
Each enemy has its own personality that will mess with your moveset, use sterminates to make impossible jumps and powerful attacks to outwit them.
If you donât, monstrous traits and conditions will change your life, for better or for worse.â
Â
Release Date: 2025-10-31
Developer: Kamuu Patreon â Discordâ X â Itch.io
Censored: No
Version: 0.6.9.4.1
OS: Windows, Linux, Mac
Language: English
Genre: 2DCG, 2D game, female protagonist, mobile game, multiple endings, transformation, lactation, groping, futa/trans, female domination, corruption, big tits, lesbian, adventure, fantasy, mind control, monster girl, platformer, possession, side-scroller, turn based combat, vaginal sex
Â
Developer Notes:
Controls â Mouse only:
Left Mouse Button: Take actions, drag sterminates and proceed. Drag the past event log at the top down. Right Mouse Button: Move the camera, examine characters, discard/swap sterminates. Scroll Wheel: Zoom in and out. (Keyboard controls will be available at a later date.)
Controls â Android/Touchscreen:
Screen tap:Take actions, drag sterminates, proceed conversations. Screen tap+hold:
Start conversations/examine characters. Camera Mode + Drag/Tap: Move the camera, examine characters. Camera Mode + Pinch: Zoom in and out.
Please note that the game wonât run on mobile devices without much RAM.
Â
Â
v0.6.9.4.0
Version 0.6.9.4.0 31th October 2025
MAJOR:
â Lamia now has a transformation. It will be jank. It will be buggy. It needs to be supported in more scenes ⌠But itâs kinda working?? More will be added to this later.
MINOR:
â Fixed issues with permanent ram make-up not staying the right color or applying. Slight keyboard control improvements on the overworld.
â You can get âDrillâ and âShockwave-IIâ.
â Wolf collar is now removable⌠If you donât have paws.
Â
Version 0.6.9.3.0 5th October 2025
MAJOR:
â Added a new âtransformationâ â permanent possession. Acquired from a shrine on the right side of RouteA11, youâll need a strong enough attack. This currently affects the fox-girl ending and Voiceâs springs scene, more dialogue coverage will be added over time.
â Added an alternate masturbation scene for when the player is futa. Varies based on the playerâs hands. Also some slight improvements to scenes that use player dick.
MINOR:
â Ramâs make-up can now be permanent, get it through corruption past only getting ramâs horns. A cursed version of draining kiss is now tied to this make-up.
â Added dialogue for various more specific scenarios, mostly involving the player being futa. Also changed how the playerâs hardness state works, the player becomes hard after a scene and then cums after that. Thisâll be improved over time, itâs a bit too simple right now.
â Wolf paws are now permanent, instead of reverting to cat paws when the player no longer has wolfâs legs.
â Other minor changes: You no longer need to get the cat-girl ending in 0-2 before RouteA11. Harpy will also do her scissoring scene if provoked with Beg and similar sterminates instead of always doing the egg scene.
Patch .2:
â The color input has been improved to be more interactive.
â Many bugfixes I wonât list and QoL fixes such as adding messages for when you get/lose futa status, the shrine having a âblockedâ sound effect.
Patch .3:
â Wolfpelt now has a visual.
â You can now talk to the ghostfox to change how it affects appearance.
Â
Version 0.6.9.2.0 20th September 2025
MAJOR:
â There are now alternate in-combat scenes for cat-girl and fox-girl if the player is futa. The cat-girlâs is classed as a separate unlock.
â The Lamia can now âcaptureâ the player temporarily. This will be used for a TF later. Itâs also pretty difficult, because you have to get captured in her coils and it only sometimes works. (This requires the unbirth content toggle to be allowed but when the TF is finished youâll get it even with the toggle off) ⌠She can also defeat Imps this way.
MINOR:
â IMPORTANT! The way the player becomes futa has changed. Simply let the diamond-tailed imp jump you, but the effect is temporary and must be consumed by a scene until it becomes permanent. Currently takes 3 scenes to do that.
â Imps have a screenfilter for when theyâre on you. Imps cause the player to float instead of slowing the player down while mounted.
â Lamiaâs AI has been debugged and improved. She should now do her tail sweep more often.
â Lamia also negates the attack of and captures opponents who land on her tail as part of their attack. I saw Acorn do this once without being captured so I donât know if it always works.
â Improved desert underground map generation to be a bit more unique. Still got a lot left to do with the desert environment.
â Fixed an issue with the threaded background asset loader tripping itself up. That one has been haunting me for a while.
patch .3: Ramâs make-up can now be permanent on any class, itâs a corruption after ramâs horns.
Â
Version 0.6.9.0.0 25th August 2025
MAJOR:
â Added the Lamia to the desert area. Thereâs still a lot to do with her but sheâs behaving somewhat well.
MINOR:
â Some unremarkable bugfixes. Apparently Acorn, when stripped, lost weight? Anyway, now sheâs a fatass again, sorry.
Â
V0.6.8.5.0
16th July 2025
MAJOR:
â Scene with Voice in the hotsprings. Occurs only after you get the cat-girl ending and after you reach RouteA11. Voice being a cat-girl is now independent of if youâre cat-classed or not, but is still quite closely tied to it.
â Imps can now grab onto you and have appropriate art. Their regular attack is swapped with this grab. Imps will only do their scene after stripping you and grabbing onto you again. They also hold onto your clothes, but hitting them makes them drop them. Any time the player disrobes, your clothes now have a physical presence on the stage for you to pick up. Also, Fleurâs +-shaped attack has been nerfed in range.
â Imps now have another scene if youâre futa. Iâll be doing more with this later.
â You no longer get the âfutaâ status from dropped crystals. Instead, either A) Belle will mess with your clothes if she takes them, giving you 25% corruption if you wear it or B) Acorn now gives you a curse sterminate from her scene and if you use it facing up or down itâll give 50% corruption.
MINOR:
â Imp horns effect now changed to make knight move sterminates fast. The old effect is retained by harpyâs horns.
â A boat now takes you between the Village and the Parish.
â Keyboard controls have been improved. It now also works on the isometric overworld.
â Fixed an issue where imp corruptions occurred in the wrong order.
â Enemies now use their different expressions when noticing you / they stop chasing you / they get hurt / they engage in a scene, instead of just shaking or jumping if you have them selected.
â Extra lines for if player becomes futa or gets the masturbation sterminate from impâs corruption. Fixed a bug with how often the player should get masturbation.
â Minor bugfixes: Fixed a bug where you could become a fox-girl after getting chest drops and retroactively get two pick-ups from all of them. Optimized the main menu buttons to fit in better and use >20MB less memory. The translation auto-updater now has a warning if your Original file doesnât match the Translated file. Toned down the wolf outskirts music to be a bit less grating. Probably more small bugs I forgot to list. Sterminate UI becomes smaller instead of transparent when you drag and drop, plus itâs now about 30 pixels higher unless you use the settings option to reduce the lower UI. Playerâs imp color corruptionâs skin color now more closely matches the relevant impâs, it was double-applying due to a bug before. Imps now have auras so itâs more obvious whoâs who. Voice no longer jumpscares you before sheâs hopped up into position. Fixed a bug that teleported you into the mountains. Entrance/exit of desert is now climbable.
-phone
Â
Â
v0.6.8.4.0
MINOR:
â Sterminates on the hotbar can now be discarded by dragging them to where the consumables would be, or consumables switched by dragging them to where the other sterminates would be. This change is primarily focused on Android usability but might be kept for PC players.
â For android users, the pinch zoom in/out has been improved to be much more responsive / less janky. The UI hiding when putting multiple touches on the screen has also been changed so you can now temporarily hide the hotbar, it functions the same as middle clicking on PC now.
â Fixed some more bugs with the futa player TF. Fixed keyboard controls hotbar selection being a bit janky. Made the playerâs small sprite body:head ratio a bit more like the playerâs bigger model.
Â
v0.6.8.3.0
MAJOR:
â Added a futa transformation to the player. Imps drop shards that give corruption towards this transformation, you need to defeat them. In future updates there may be other dick types plus more content surrounding this. Also, thereâs a content filter for it.
â Thereâs now a Spanish translation! Itâs accessible in the language menu.
MINOR:
â Reduced Imp HP by 1 for all ranks. Imps now avoid spaces they were hurt on.
â Other small fixes like: Some lines that werenât displaying regarding the player having ears now show. The world map âpaintingâ got a bit of extra detail on its mountains. Fixed some minor bugs with how the gallery color mirror worked.
Â
Version 0.6.8.1.0 16th May 2025
MAJOR:
â New short scene for an alternative completion of 0-3 âA Long Walkâ. Itâs even shorter if you have âExtreme Breast Expansionâ turned off. To get it, you need to go to the chest tiles, get both the cow bell and wishing ring and then talk to the Ram on the right side of the shrine.
MINOR:
â Expanded the foxâs shrine in 0-3 âA Long Walkâ, thereâs an extra Ram that now has a short conversation. If youâre ram-classed, youâll enter from that side and talk automatically. Itâs now harder to hypnotize rams to leave, it requires horns.
â After the special scene youâll get alternative dialogue when the fox-girl confronts you before RouteA11.
Â
Version 0.6.7.6.0 2nd May 2025
MAJOR:
â The second region, the âDesertâ is added. We call it a âDesertâ, just because thatâll make more sense. Thisâll be clarified further later.
Desert props: New tileset, overworld map tiles, new background layers 1/2/3, pillars instead of trees, exit and entry doors, entrance and exit spawn underground instead of above ground, any sort of clouds are replaced.
Imps will spawn in the Desert, though the Imp Debug area has been left up for now, you can access the Imp debug and the desert area through the usual routes.
Â
Version 0.6.7.7.0 23th April 2025
N/A
Â
Version 0.6.7.6.0 14th March 2025
MAJOR:
â Added dragon-harpy tail. Dragon-harpy also has its variant of the Imp horns, having either these horns or the tail is now what grants âeliteâ status and colors.
â Elite dragon-harpy (and player with dharpyâs tail) has a special effect under specific conditions: 3-5 tiles above a dazed target, or an enemy that would be hit by âplungeâ is close to the final move location. You need either pseudopreg or unb content filters on for it.
MINOR:
â Egg Bombs (that you gain yourself, not from scene) now go in the consumables slot. This may make it harder for players to notice Struggle exists so Iâm still thinking about that.
â Wolf collar is no longer granted if you gain wolf class without having actually had the ending where itâs given to you. Itâll likely be accessible another way.
( .1, fixes issues with belly size not being correct and makes size gain slower at the biggest sizes(dev actually saying what a hotfix fixes?!?!))
Â
Version 0.6.7.4.0 22th Feburary 2025
MAJOR:
â Environment detail: Added 2 new âbiomesâ of flora, two extra tree types, two creatures. Optimized the old environment assets a bit. Each area (grasslands/hills/forest) has differing colors.
MINOR:
â Ambience tracks now change for different tiles in RouteA11. previously it was just one ambience track for the entire region.
â Slight improvements to player pathfinding so it wonât make you âjumpâ when running would be better.
Â
v0.6.7.0.0
MAJOR:
â The game now takes up half as much VRAM which should hopefully avoid Android crashes, perhaps improve performance a bit. This comes from optimizing the player sprites for which there are ~ 1250 individual sprites.
MINOR:
â Impâs legs, wolfâs legs, wolfâs top, wolfâs paws, catâs paws have been made so they can be colored separately from the playerâs body, previously they just soaked up the playerâs skin color. Harpy legs/wings are also now unaffected by player skin color. I had to make a âglove leftâ âglove rightâ âboot leftâ âboot rightâ for almost every scene that had the playerâs arms or legs! I might still want to allow the harpy wings/legs to have some tint because theyâre contrastingly bright on a darker-skinned player. Thoughts? Anyway, imp legs are based on the playerâs clothes-bottom color, wolf parts are based on hair color, cat paws are based on rank color (pink cat).
â Made a âsuper friendlyâ state where the player and enemy can no longer harm each other. Currently: The playerâs own spawned harpies, elite fox-girl if you do it with her too much.
Â
v0.6.6.6.0
MAJOR:
â Werewolf has dialogue! Catgirl has dialogue! Also added dialogue in other places to account for new transformations. Gave catgirl a new expression, though I may still redraw her sometime.
â Harpy also has dialogue including comments on various player states and new art to account for this.
â Harpy is now strippable, stripping harpy has an effect that slows her and damaging her eggs makes her angry and fly lower. Also improvements to harpyâs other art, such as giving her back the extra claw she started missing when her sprites were done, or to her egg warming scene.
MINOR:
â Debuff graphics have been reworked. Namely, the borders + hypnosis + they now have a fill effect! Some debuffs now cap at 8 stacks, you can tell by the fill bar.
â Impâs legs now allow you to always make an Imp-like (knightâs) move, even over walls. Not while in an egg however.
â Warpath no longer innately gives block. Werewolf instead gets 2 block when using a readied attack.
â Rooves now have a unique texture when theyâre damaged instead of simply disappearing entirely. The parish rooves donât so Iâve given them the same resistance as stone/rock tiles do for now.
â Improved how the game handles loading assets / multithreading. Might fix the Linux crashing on exit bug. I donât know if it matters much.
Â
v0.6.6.5.1
N/A
Â
v0.6.6.2.0
MAJOR:
â Imps now have 4 combat sprites each instead of 1. In total with each variation/state thatâs 40 sprites. Iâve also given the Imps speech bubbles/symbols and a line of first encounter dialogue each to introduce them. Also fixed some bugs with how Imps worked, nerfed the two stronger impâs HP by 1 and their attacks are now on a 1-2-1-2 ready cycle like the Ram. Also, Imps now wander instead of getting stuck.
MINOR:
â Added two screen effects for appropriate debuffs.
â Player now comments on foxsex and the curse sterminate thatâs given afterwards, to clarify it.
â Moved the map in the level select area to the right so players can see it without having to do a specific jump, not knowing it was interactible.
Â
v0.6.6.1.0
MAJOR:
â Improvements to village areas. This includes two areas accessible via the starting Village (the secret area and Voiceâs building) and the entirety of the Parish.
The improvements include new assets but also include other functions: Viewing the map in Voiceâs building, going updown the Parish staircase, the player character giving comments about whatever theyâre on top of.
MINOR:
â Added debug access for supporters to the Parish without having to play through RouteA11, and you can also access the backend of RouteA11 like this. An official means of moving between villages may be added in the future.
Â
v0.6.6.0.2
(31st October: As a bonus, Iâve added a secret little area in patch 2.) â Kamuu
Â
Version 0.6.4.6 (Public version) 6th August 2024
MAJOR:
â Added a Chinese translation. Itâs up to date for V0.6.4
â Story/writing revisions to make the plot more concise. Mostly happens around the Fox-Voice-Fox conversations leading up to RouteA11.
â A bunch more effects for corruption. Whenever the corruption bar goes up youâll notice some visual effects. Plus, the corruption bars are now underneath the player and multiple can show at once.
â Added werewolf ears+tail corruption. Currently obtained from the werewolfâs scenes, primarily through using the wolf pelt. This is subject to change in the future if thereâs a better way to apply the corruption.
MINOR:
â Ram and Foxâs random quips now include mentions of wolf features. Fixed an issue where some of these quips werenât showing, too.
â For translators, thereâs now a community made â.json viewerâ provided with exported translations, it may help with doing translations as an alternative to editing it in a code/script program.
â Also for translators, there were some bugs with the export. The export now fully exports all translatable text, whereas previously it wouldnât export event messages and some attack names. Itâs a shame, because originally I assumed a translator didnât want to do it and left it out, but it was actually a bug that only happens in the non-development version of the game!
â Thereâs a new content toggle, Qades is contractually obliged to make you check the content filters any time thereâs a new toggle. The new toggle has to do with the test build content.
â Various minor fixes. Including curses correctly removing on retreating from a tile when they hit 0, the goo color on the player sometimes being wrong, the small sprite sometimes being happy or unhappy when it shouldnât be (itâs very subtle but you can see it if you look at the playerâs face on the small sprite), elite cat-girls are smarter and wonât try to catch players that will land on a tile before reaching them. Cat-girls phasing through wallsâŚ
Â
Version 0.6.4.3.0 (Corruption update pt.2, Patreon) 13th July 2024
MAJOR:
â Corruption now goes past the max. If it caps out again, itâll lock the relevant corruptions in place so they become irremovable until you return to base. Does not yet cover cursed items (hair/paws/bell) but may in the future.
â More effects when the player is corrupted. Gaining corruption will produce sparkles and preview the part thatâs being corrupted on the player. The corruption bar itself has been moved underneath the player and can now display multiple at a time.
MINOR:
â New content toggle. The content itself is not in the game yet. It defaults to ON if you have pregnancy already ON, or OFF if you have either cumflation/pregnancy as OFF. Either way, Qades is contractually obliged to have you double-check the content consent.
â Various minor fixes. Including curses correctly removing on retreating from a tile when they hit 0, the goo color on the player sometimes being wrong, the small sprite sometimes being happy or unhappy when it shouldnât be (itâs very subtle but you can see it if you look at the playerâs face on the small sprite), elite cat-girls are smarter and wonât try to catch players that will land on a tile before reaching them.
â Optimized the Parish villagers so they take up less computer resources. The game now more intelligently loads resources in so that the gameâs RAM wonât keep increasing as I develop it.
Minor patch 0.6.4.2.2: Wolf-ears now grant extra vision, wolf-tail now grants flinch immunity.
Version 0.6.4.2.0 (Corruption update pt.1, Patreon) 5th July 2024
MAJOR:
â Added werewolf ears+tail corruption. Currently obtained from the werewolfâs scenes, primarily through using the wolf pelt. This is all subject to change.
Version 0.6.4.1.0 (Speech bubble update, Patreon) 25th June 2024
MAJOR:
â Improvements and fixes to the speech bubble conversations. NPCs can now have sudden dialogue changes from being hit (usually by hypnosis), I have a better system for making them talk, they can cycle through conversation topics. Iâm still working on this but youâll find Voice may say some more things than she usually does. Itâs now possible for more than 1 non-player character to be present in a conversation (youâll see it used in the Parish). Thereâs a slight zoom-in effect when engaging in conversations.
â Access to the Parish area is now possible by defeating the Werewolf and going through her exit. Itâs still a barebones mess but Iâve cleaned up some of the errors. The Parish is why I needed to fix up the conversation system. This includes 3 NPCs in the village area. The whole place is a WIP, so expect it to change drastically! Also adjusted how maps are saved and loaded, it might be faster? But it allows me more freedom to place autotiles.
MINOR:
â Added even more road tiles as a temporary measure, since Iâm changing stuff after the wolf fight. Thereâll be a better system later, donât worry.
â âStruggleâ now only appears when you cannot use pitons for any reason. The game should automatically guide you to use Struggle when that happens.
â Made a new logo for the game because the old one was awkward to use. Put it on the main menu. Finally, the gameâs name is actually on the main menu!
â Various small bugfixes, as always, besides fixes related to conversations. For example, the color picker in the gallery no longer bugs out with corruptions.
Version 0.6.4.2.0 (Corruption update pt.1, Patreon) 5th July 2024, compounded with an update from 25th June 2024,
MAJOR:
â Added werewolf ears+tail corruption. Currently obtained from the werewolfâs scenes, primarily through using the wolf pelt. This is all subject to change. Flinch immunity + vision boost from tail + ears, and gives access to werewolfâs sterminates when you clear areas.
â Access to the WIP Parish area is now possible by defeating the Werewolf and going through her exit.
MINOR:
â Added even more road tiles as a temporary measure, since Iâm changing stuff after the wolf fight. Thereâll be a better system later, donât worry.
ââââââââ
Version 0.6.4.0.4 (Public): 6th July 2024,
The below content is now in public. The above Patreon content is in the Patreon test builds whilst itâs worked and improved upon.
ââââââââ
V 0.6.4.0.1 patch: minor bugfixes and added 3 tiles of âroadâ so itâs easier to get to the content.
Version 0.6.4.0.0 (Patreon) 20th May 2024, compounded with update details from 5th July 2024, 25th June 2024
MAJOR:
â Improvements and fixes to the speech bubble conversations. NPCs can now have sudden dialogue changes from being hit (usually by hypnosis), I have a better system for making them talk, they can cycle through conversation topics. Iâm still working on this but youâll find Voice may say some more things than she usually does. Itâs now possible for more than 1 non-player character to be present in a conversation (youâll see it used in the Parish). Thereâs a slight zoom-in effect when engaging in conversations.
â Someone gave me a German translation. This came out of nowhere and I donât know much more about it but Iâve set it up and added it into the game. It seems a lot of the less important messages arenât translated and text overflows in places but thatâs fine, itâs easy for other translators to add them in.
â Added a scene involving the playerâs bust and the werewolf.
â Added a new location to the end of the overworld map with some unique assets. Iâm planning to expand on it later. The werewolf may have unique interactions on the wetlands, I believe she may do it in Endless Mode too if the map isnât dry. Also, the âgooâ/cum effect now disables the playerâs charm that sometimes distracts nearby enemies.
MINOR:
â Reworked harpy wings â paws interaction. Wings now replaces paws and removes the benefit. Paws now replaces wings. Other arms-slot corruptions give a 0.34x modifier to the harpyâs wings corruption so itâs harder to lose them.
â Found a bug in the code that meant that the number of cat-girls, if present, was always THREE. It was supposed to be multiples of three. I think this was an old placeholder but is it really a good idea to unleash 6/9/12 cat-girls?
â More minor visuals. Adjusted the order in which environment tiles (roofs vs wooden planks for example) are layered, gave a +1 effect when an enemy heals from a scene, enemies wobble around when engaging in a scene. Slight tweaks to the SFX from taking damage in mini-scenes. I know, I know, this isnât stuff you care about but I care about it as the developer! ⌠So anyway, added art for a particular sterminate youâll probably never get âJuggernautâ and fixed a visual bug in its preview.
â âStruggleâ now only appears when you cannot use pitons for any reason. The game should automatically guide you to use Struggle when that happens.
â Made a new logo for the game because the old one was awkward to use. Put it on the main menu. Finally, the gameâs name is actually on the main menu!
â Various small bugfixes, as always, besides fixes related to conversations. For example, the color picker in the gallery no longer bugs out with corruptions.
Version 0.6.3.2.2 (Harpy mini-scene and some bugfixes)
MAJOR:
â Added a mini-scene for Harpy. There was way too much going into what was supposed to be a small scene so that harpy has something to do. She triggers it when sheâs close enough and youâre captured in an egg, it makes gaining corruption a lot easier. I recommend not having harpyâs corruptions for this. When I make the harpy strippable in the future the scene also has a stripped version, plus thereâs a big difference between dragon-harpy and harpyâs animations.
MINOR:
â Fixed some issues like fox-girlâs scene being misaligned after I added harpy legs to it.
â I put some very slight screen flashes on all the mini-scenes. You might not notice if I donât mention it but at the same time, Iâll be asking whether or not itâs annoying.
Version 0.6.3.2 (Miscellenaeous update, bugfixes and effects, clearing out lots the to-do list)
MAJOR:
â Japanese translation finished. While the translator did put time and care into every part of the translation, they relied on machine translation tool assistance (MTL) to help them so Iâve marked it as such.
â Polish translation added.
â Improvements to how player/enemy portraits show so it looks better overall. Lots of additions with regards to enemies and players reacting to being hit, such as portraits shaking or a much larger hit effect. The player is more expressive with regards to damage and debuffs. The screenshake when the player is hit is improved again, too, with the small player sprite having a reaction to flinch and damage just like enemies already did.
â Werewolf changes. She now has a stripped and unstripped state that affects her scenes and how she acts a bit. A sterminate she was supposed to use but rarely did now works properly. She can now inflict hypnosis and this is especially true with the Wolf Pelt which turns her damage into hypnosis. Milky Drain has been reworked and Werewolf uses this in some cases.
MINOR:
â Added pregnancy and pseudopregnancy toggles accessible via Qades. The pregnancy one doesnât do anything yet.
â Many small improvements to the gameâs dialogue with extra quip lines for fox-girl.
â Bugfixes and improvements with how eggs work. They can now be basic-attacked, properly knockbacked, they calculate damage more accurately when holding enemies. If you hit an egg, it can still explode, the magnitude of its explosion is just one stage smaller.
â Improved âfriendly enemyâ mechanics. You can now clearly see when enemies are friendly and they behave better around the player. Speaking of visual improvements, half-filled jars now look half-filled in the Gallery and the translation flags look just a bit better now.
â Cowbell alerts enemies to your location when it rings.
â Fox-girl should sometimes do the underarm scene if the player is possessed.
â Added harpy legs to the cat-girl licking scene.
â Deck no longer shuffles, besides any sterminates youâve used, they stay between scenes. Added a âreloadâ effect.
HARPY BUILD PT.2
Version 0.6.3.0.2 (Some patches for the test build) â 25th Feburary 2024
MINOR:
â Curse sterminates no longer increment at the end of stages, you have to use them no matter what to get rid of them. This is an experimental change and might be awful, weâll see!
â Friendly monster-girls now have hearts above them. Some enemies can become enemies again, however.
Version 0.6.3.0.0 (Patreon test build) â 24th Feburary 2024
MAJOR:
â Thereâs now a total of 5 (4 new) abdomen sizes. Specifically, foxâs one scene and a new curse sterminate that harpy can get can change this. Iâll be expanding on belly size stuff in the future, I know people want full-on pregnancy.
â New Harpy corruption. Harpyâs corruption is now a two-step process. Iâve split âability-flightâ and âjump-flightâ between the two parts.
â Two new sterminates related to Harpy and a change to how Harpyâs attacks work so when she attacks down sheâll ground herself. Yes, the player now has access to the same sterminates the Harpy has.
MINOR:
â You can now undo the âCowâ class by reducing bust size.
â Minions such as ghost foxes and the eggs can heal the player if they defeat an enemy.
TRANSLATION BUILD
Version 0.6.2.6.2 (small patch) â 14th Feburary 2024
MINOR:
â Exported translation text now replaces altconditions with what they actually mean, to help translators. For example, prefdict[2] refers to the futa toggle.
â Playerâs pose on map sometimes changes depending on their traits. Fixed a bug where the playerâs map sprite wouldnât change after removing corruption in the hotsprings.
Version 0.6.2.6.1 (small patch) â 12th Feburary 2024
MINOR:
â Playerâs health on RouteA11 is now 30 instead of 35. Max shard count is now 30 instead of 20. Also reduced shard/crystal spawn rate slightly.
â Harpy wings on player now give flight (1 stack of windstep or 0 fall speed) when the player jumps off the ground. Added an icon to show when you get this free flight.
â Added some extra effects to the UI while in the hotsprings. Is it too much? Naaaah, Iâm sure itâll be fiiiiine.
â Fixed ambience not loading on map tiles.
â Changed the way that debuffs show. They no longer show numbers if thereâs 1 or less stacks of a debuff and they fade in and out. I did try making them fold in and out but that made them too visually aggressive.
Version 0.6.2.6 â 9th Feburary 2024
MINOR:
â Fixed and changed the gameâs icon. Previously it was blurry at higher icon sizes.
â Improved the âA Long Walkâ indicators to better show where players should go.
â For mobile users thereâs now a âlow RAM / low performanceâ mode. If the game crashes during start-up the game may ask if you want to use it. Donât use it unless you have to.
â A ton of fixes and individually small improvements to the gameâs translations that overall makes it much better. Thereâs just, a lot. Seriously, translating the whole game was never going to take the âmaybe 1 weekâ I thought at the start, I was so naive thereâs just so much that can go wrong.
Version 0.6.2.5.2 â 1st Feburary 2024
MAJOR:
â Translation overhaul! The game now on first start-up and when you click the new menu button will find any available translations, including ones that are packed into the game! It will load the translation instantly without needing to restart the game. You can even export the built-in translations including their fonts! A ton of bug fixes for the translation tools, too. And proper documentation! Also new main menu buttons.
MINOR:
â Removed the âRESET CORRUPTIONSâ, instead the game will now try to show you how to remove corruptions in the hotsprings via the inventory.
â Fixed a bug with top+pants corruptions removal. You can now have mismatching top+pants, ram+defaultfuschia for example. I havenât fully tested it, itâs not perfect.
â Fixed enemies not infighting when they hit each other.
Version 0.6.2.5 â 17th Janurary 2024
MAJOR:
â The entire game is now translatable. Open âsettingsâ on the main menu screen and scroll to the bottom, hit âtranslation toolsâ twice. Thereâs a text exporter and an updater. Work is being done to make this as intuitive as possible but if youâre a prospective translator, feel free to ask for help. I recommend using Visual Studio Code. You donât need coding knowledge you just hit some buttons and replace some text.
â Werewolf-girlâs art has been reworked.
â Overhauled some of the playerâs middle areas. There are 5 total belly states for the player including support for each outfit but these wonât be used until the next patreon test build, it wonât be used for the public build. Itâll have various uses, donât worry. This includes some small graphical updates for parts neighbouring the abdomen.
MINOR:
â Thereâs now an error log for modding. Right now this is just to help translators find why their translation file isnât working. Thereâs also been many updates to that translation build since I released it, thatâs what a lot of the time went into since last update.
â Lots more little graphical tweaks and bugs. This time, the tutorial cat-girls would hit you with an old removed debuff, changing the appearance of health orbs and fixing a position bug with them, still fiddling with the first tutorial stageâs help images, fixing possession+egg debuffs being awkward together⌠Foxâs facemarks look slightly better nowâŚ
â Iâve changed how assets are loaded into the game so it should be slightly better for Android users with limited RAM. Itâs not much but maybe itâll let one or two of them play the game on mobile.
DRAGONHARPY UPDATE TEST BUILD
Version 0.6.2.0 â 9th November 2023
MAJOR:
â Egg now has an effect on a direct hit with unique mechanics, the elite egg has an extra boon versus other enemies. Dragon-Harpyâs health has been reduced by 1, attacking her while she has an egg destroys it. (Also gave werewolf +1 health so she stands a chance)
â Added the first harpy corruption, fully illustrated in all relevant places.
â As part of the above, Iâve also listed ânormalpawsâ (paws that arenât the Pussy Galore version) as a corruption that appears in the gallery and Iâve given both corruptions downsides for climbing and consumables. Iâve added âStruggleâ which you can use if you canât use pitons. Paws can trigger the facesit scene, but only on pink cats.
MINOR:
â Some subtle intelligence improvements for pink cats and monsters in general. Made the playerâs pathfinding more intelligent, too.
â Buffed torches to have +5 the vision radius they did before.
â Cat-tail corruption now gives +1 fall speed to offset the increased jump height.
â You can now reset corruptions temporarily in the gallery manually at 0 cost if you donât want to full reset.
â More bugfixes such as: enemies not commenting on paws, kitsune marks appearing in the head CG scene when it shouldnât be there, fox-girl not commenting on the correct seals.
â Added âshortbowâ sterminate, 2 damage and great range.
v0.6.1.2
â A small placeholder ending for Werewolf-Girl, just in case you get caught by her.
â Preview of Dragon-Harpy in the village (she hangs out over the water pool). I still need to tune her combat specs so sheâs hanging out for now.
â The ability to remove corruptions using Shards. Go to your inventory to the Status tab to try it out. You can only do this in the village or hotsprings right now, however. I may be rebalancing this feature in the future.
v0.6.0.8
This update concludes the starting chapters of the game and finishes all of the shrine-foxâs content.
Thereâs a lot of graphical updates, feature additions and quality of life changes in there too.
The new area introduced is a WIP and will lead to new areas in a coming update.
- Download APK and RPA file
- Install the APK and Open
- Accept the permission, the game will be close
- Move the RPA file to

MonCurse APK v0.6.9.4.1 Android Adult Hentai Game Download
MonCurse APK Android Adult Hentai Game Latest Version 0.6.9.4.1 Download - MonCurse Android Adult Hentai Game Download
SUPPORT DEVELOPER
Disclaimer
All posts on this website are based on resources publicly shared on the internet. This website only provides support for converting games into APK format and does not share or distribute any copyrighted content. Only some of the games are ported by us to Android APK. To support the original creators, we encourage players to purchase the games from official sources or authorized distributors.There are no reviews yet. Be the first one to write one.
NOTE: Review the game based on Story, Visual and Gameplay.

Leave a Reply
You must be logged in to post a comment.