MonGirl Conquest v0.1.5
Posted November 25, 2023

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MonGirl Conquest APK v0.1.5 Hentai Game Download
MonGirl Conquest APK Android Adult Hentai Mobile Game Download - MonGirl Conquest Adult Game Android Port Download
MonGirl Conquest APK Android Adult Hentai Game Download
Staging in the same world as Yorna, MonGirl Conquest takes place after Yorna’s original history. Humans and monster girls learn to co-exist with each other, but everything is far from ideal. Humans start to expand and create settlements close to monster girls’ territory. This calls for a new job – monster girl hunter. You will be one of them. Catch monster girls, seduce them, and teach them that not all humans are dangerous or evil.
Features: fully animated and voiced sex scenes with monster girls, naming of your own character, dynamic exploration, and management system. Build your own Mongirl bar and reap the profits!
Expand your camp, fill it with monster girls, and mount expeditions to different islands and biomes with various girls. Find different monster girls with their own characters and have fun with them in animated and voiced sex scenes. It’s up to you how you want to approach each encounter.
Release Date: 2023-11-04
Developer: Yeehaw Games Patreon – Itch.io
Censored: No
Version: 0.1.5
OS: Windows, Linux, Mac, Android
Language: English
Genre: 2dcg, 2d game, male protagonist, sandbox, turn based combat, vaginal sex, oral sex, big ass, big tits, monster girl, monster
v0.1.5
Here’s a preview for Catarina’s new cowgirl/rider scene. It uses Spine 2D as the core and it’s a new pose, just as you wanted in the public feedback poll a while back. Codename “Hypnotits” ^^ A lot of time went into this one, but I think this is the best scene we have in the game. Also, this is the first scene that uses the text/narrative part along with gorgeous animation. Sort of like I did in Yorna. If you want to hide the text box, just press the shift button. Pressing it again will show the text box again. Don’t forget to share your thoughts!
To get the new Catarina’s scene, you need to progress the main quest. Just visit her in the feline camp. If you aren’t sure how to do this – just use the map in your tent or house. All important locations like the kitty camp will be there. Oh, and make sure it’s daytime.
Here’s a new mongirl – Bunny mommy. Players picked her in the “next girl” poll for this release and here she is. And here’s her doggy scene. This one uses the old animation mechanics and not Spine 2D since, at the moment, there’s only one artist who can handle the full animation. I hope to get another one, but the current support level makes this rather impossible.
You can encounter bunny mommy in the feline hunting grounds as a common mob in the blue encounter flames. She always wants some action, so you might not even need to seduce her for sex. After this, you can call her in the night, just as with other girls.
New features and activities
Added an option to jump to all neighbor islands on all exploration zones.
Added an upgrade for player’s tent. Now, you can upgrade it into a nice house with a lot of space for future stuff.
I added a pair of new encounters with Yoshi. This time you’ll get to know Yoshi a little better. Are her jokes something bigger? What does she think about you? Find out in the upcoming update! What I know for sure, this time you’ll see something spicy! As always, you can find Yoshi picking herbs around feline cat tribe’s hunting grounds.
I’ve also started working on some interface changes, Android menu buttons to be exact. Sadly, I didn’t have the time to do everything I wanted. But, the basic functions like calling a menu and canceling are already in. You’ll see the buttons in the Android version. Please contact me if you’ll encounter any problems with them. If all goes well, these should be ready in the next update.
A friend of mine passed me an interesting idea. For now, I will keep it as a little secret since I’m not sure anything useful will come of it. But I’ll definitely will check out to see if it’s applicable to my games since it can improve the overall feeling from all of them. Getting it to work sounds like something that will take more than a month, so I can’t even say a rough date. Still, if everything will go well, I’ll get you more details about this “mystery” idea next month.
Small fixes and improvements
Added a direct link to Patreon’s FAQ post in the main menu.
Added a readme mark to the features file inside all releases to help identify it as such.
Changed gallery button logic. Now, it leads straight to scenes from the main menu of the game.
Changed all “MonGirl hunter” in the narrative to “MonGirl wrangler” to better reflect the player’s goal in the game and avoid possible confusion what players wants to do with girls. Yes, some players wanted to see the clarification.
Fixed a bug with Yoshi’s encounters. Now, reaching the final one won’t force the encounter to stop responding. No need to do anything. If you have a save affected by this problem, just load it, and everything will be fine.
Fixed a problem with returning into the initial cave/puzzle zone in the feline camp. It’s no longer forcing the game to freeze. No need to do anything. If you have a save affected by this problem, just load it, and everything will be fine.
Changed some geometry and tiles on maps.
Disallowed selling mongirl encounter upgrades like scented candles and the shiny brooch.
Also, I wanted to mention the scene feedback poll that was online some time back. Not a lot of players participated in it and it’s hard to draw any conclusions about animations in the game. So, don’t hesitate to contact me with issues if you’ll encounter anything strange in the game. Especially the new scene since it has much more dynamic parts. Anyway, I’m happy with all kinds of feedback, so don’t be shy to share your thoughts!
v0.1.4
H content
- Here’s a preview for the wild cat’s doggy scene. This scene uses the old animation mechanics. Some of these will pop up before we fully switch to Spine 2D animations. This causes a lot of work shifting between the artist, but they should be able to return to normal monthly planning in a pair of months. At least I hope so.
- The next Spine 2D should arrive in v0.1.5 and will involve the new tiger girl. Initially, we tried to squeeze it in this one, but it’s a completely new scene done from scratch and rushing it would most likely hurt the quality. So, we talked with the artist behind it and decided to shift the animation to the next release to do it justice.
New features and activities
- You can check out the new character, Catarina, here. She’s a part of the feline tribe mini-story and you’ll get to know her really closely if you can handle her proud character. Can you though?
- During Catarina’s art update, we noticed that her character looked different from the PSD itself. More grey. A lot more grey, like she fell into dust. A quick investigation later, we found out that somehow Photoshop switched to a different color pallet for exporting. In short, most art pieces weren’t as colorful and juicy as they should be. We updated most of the assets to the planned standard. You’ll see a bit of improvement in color almost everywhere across the game: encounter and dialogue sprites, scenes (including frogomama’s Spine2D scene).
- A mischievous kitsune joins our cast. You can see her preview here. A fair warning – foxes aren’t easy prey, so don’t expect to win her over at once! You’ll encounter her in the new exploration zone – feline hunting grounds. It will unlock during the main quest progression. See what the naughty foxy has in store for you!
- Aside from the tech aspects, I’ve changed the recording software to reduce the amount of noise in preview gifs. I love the sites that don’t allow high-quality options like webm or webp. Sadly, I have to use them for promotion and distribution of my games. That’s why I tried to improve the overall quality of previews. The first test of this new approach is wild cat’s new preview. Also, Frogomama’s updated teaser looks better with it. Yeah, it’s still a gif, but what do you think? Does it look better than previous ones?
Small fixes and improvements
- Changed sex talk for all scenes in the gallery and events themselves so they won’t be the same all over them.
- Fixed a problem with gallery scene count. Butterfly’s BJ scene counted 2 times while Mommyfly’s BJ scene wasn’t accounted at all.
- Fixed a problem with the first stage picture for Butterfly’s encounter. It was blurred compared to the other ones.
- Fixed some geometry and tiles on some maps.
v0.1.3
H content
- Frogomama got the first Spine 2D scene. Here’s a preview. It’s based on her blowjob scene. We decided to test out our capabilities on a familiar preset before moving on to something new. What do you think about it? Leave your feedback in the comments! There’s no need to unlock it if you already had the previous version. Just go to the gallery and check it out in-game. Of course, it’s available in the game both in seduction and home encounters.
- A fair warning – this is the first time both for me and the artist to make a full Spine 2D scene with 60 fps animation. It’s done through a custom plugin that doesn’t have any support from the official RPG Maker developers. Even if our pre-release testing didn’t find any problems, things can get weird on your own device. So, don’t be shy to contact me.
- Players who supported me know that I take player feedback seriously. Knowing a problem may not guarantee that I can fix it, but I can at least try to do so. If I don’t know about your problem – I can’t fix it. No problems? Great! Leave me a comment and share what you think about the new animation. After all, the animation ate up a lot of time and effort and both I and the artist want to know what you think.
- We started out with a rework of an existing scene for Spine 2D conversion because it was easier as a first step. Plus, now we have a base for other girls with similar scenes. The next Spine 2D scene will be a new setup. So far, we are thinking about a cowgirl pose. Well, we’ll see how it goes.
- You can check out wild cat’s blowjob scene here. Also, her other sprites like combat and dialogue ones received visual updates too.
- You can already see new the blowjob scene preview for our Mommyfly here.
New features and activities
- Added a new girl – lioness. You can check out her preview here. Along with her, I will add the first mini-story of the game. So, the game won’t be just random mongirl encounters in different biomes. The idea is to build small, local stories and finish them before moving on to a new one. The feline tribe will be the first to come.
- Added a seduction bar to all seduction encounters, including the tutorial. It’s a visual indicator that shows you how well you are doing. The bar starts blue and fills from the bottom to the top as you get seduction points. You seduce the girl once the bar is fully filled. No other changes to seduction encounter logic as a whole. The graphical part will be improved later.
- Added 2 sokoban-like puzzles to the new zone as a trial from the feline tribe. One of them is easier and mandatory, the other one is a bit harder but optional. Guess I should add solutions for both of them to my YouTube channel after the release, so players who have trouble with these will have a solution.
- Added an item that gives you an extra turn before a girl runs away during seduction encounters. This should make finding their weak spots easier. You can get this item from a monster girl vendor in your bar once you’ll make the corresponding upgrade from the quartermaster Quentin.
Small fixes and improvements
- Added more mongirl characters to the bar if you pick them to work there. Not all of them are available with visual characters, though. No changes to the amount of money they make.
- Fixed a small bump up in combat plates’ positioning during active skills.
- Fixed a problem that in specific circumstances shown H scenes behind a black pre-load screen.
- Added a more detailed food description to some items to list how much HP they heal out of combat.
- Fixed a bug that gave more seduction points for some cases when initially planned. No changes to the difficulty threshold for seduction encounters.
- Fixed a bug that prevented the young butterfly’s scene to count up for total gallery completion even if the scene was unlocked.
- Fixed “Have fun” skill. Now it no longer counts as an attack skill and doesn’t show the damage result of 0. Somehow it ducked under the radar when I did the first pass for this type of fixes.
As always, if you don’t like something about the game – tell me, and if you like MonGirl Conquest – tell your friends ^^
v0.1.2
H content
- The public feedback poll ended with 133 votes and 71% chose animation as the main goal over the narrative. I hear you. The upcoming updates will be focused on our H scenes and ways to make them even better. The main effort will be getting Spine to work with RPG Maker MV natively. This will allow us to directly import complex animations into the game without using RPG Maker’s meager tools.
- As for the current status, I’ve tested out the plugin I mentioned and it seems to do just fine. Now, I’ve discussed this matter with artists, and one of them decided to give the animation a try. She will need some time to prepare and take a course on the Spine and its tools, but we are definitely moving forward to making the first detailed animation for one of our girls. Frogomama’s blowjob is the current goal for Spine animation, but we don’t have an estimated date for completion. Stay tuned!
- Just to be sure, all the new scenes are made with the classic RPG Maker animation tools, not Spine.
- Frogomama got a new scene. This time it’s a blowjob. Here’s a preview. You can either seduce a wild one in the forest or ask a girl who’s already in the camp to visit you in the evening. You can learn more about this in the “New features” part of the changelog.
- Young butterfly got a new blowjob scene too. You can check it out here. It’s the same deal as with frogomama.
- Wild cat is the new girl for v0.1.2. You can see how she looks here. There is a problem with her though. Initially, I planned to add a scene with her, making the kitty a full-fledged addition to our monster girl roster. Sadly, the artist didn’t make it in time for the release. Can’t blame the guy though. His brother died, and we ended up in this situation. Most likely our cat will get her scene in the next, v0.1.3 update. Or there’s a small chance that my business trip will end up shorter than planned and I’ll make a mid-month update with it. We’ll see how it will go.
New features and activities
- Added material and exotic merchants as upgrades for your camp. Talk with Quentin the quarter master about this once you finish your starting tasks. One of them will supply raw materials you can use for camp upgrades and gear crafting, like the new herbalist gear. And the exotic trader will sell you some monster girl stuff like scented candles. Both traders will expand their wares in the futures.
- Added extra lore/fluff dialogue with Mike the manager about your current goals and what your camp is supposed to do. Some players were confused about what they were supposed to be doing and why. Hopefully, this will help. Just talk with Mike.
- Now you can call a girl you already encountered and seduced for some fun when you go to sleep. After a bit of prelude, you can pick any of her scenes and have fun before going to sleep. One girl per evening. This function unlocks once you complete the first part of the current main quest – seduce 3 different mongirls. You can skip the prelude seduction if you buy aroma candles from the exotic merchant.
- The second big tech improvement is partial loading for H scenes for everything except the slowest devices. Until now, it was possible to get some pictures before others were still loading. This could potentially lead to a situation where you can see a girl’s body, but not her face. Since Mongirl Conquest is not a horror game, I made an adjustment that doesn’t show the H scene before all elements are ready to go. As always, I will be waiting for your feedback once the update rolls out.
Small fixes and improvements
- Also, I improved the code for in-H scene transitions between phases. This should result in smoother animations once you hit the menu button to switch the current phase.
- Added different stripping sounds to most of the applicable seduction encounters instead of the usual combat ones.
- Fixed a bug that started a wrong H scene during the tutorial section of the game.
- Changed seducing skills not to show 0 damage message since they aren’t combat skills. I plan to give them overhauls because, by default, RPG Maker treats them as attacks.
- Reduced volume for buff sound effects from the orbs you can find during explorations. Previously, these were higher than the overall level.
- Fixed a bug that made the pussy of some girls an active zone in seduction encounters too early.
- Fixed several location names for save games. These should be correct now.
v0.1.1
H content
Here’s frog’o’mama’s preview. She’s a new character that you can encounter in the new exploration zone. She gets a doggy scene in the release. You can check it out here. Yeah, it’s in a gif format and it looks better in the game itself. Still, Patreon is pretty restrictive on the ways to add R18 videos to previews. Guess we are stuck with gifs for now.
I also wanted to make a blowjob scene with frog’o’mama, but her tongue is just begging to be used in it. In the end, artists didn’t have the time to fully prepare it. No problem, it will most likely shift to the next, v0.1.2 release.
The second new character is the butterfly. You can encounter her in the new exploration zone. Check out her preview here. She gets a doggy scene in the release. You can check it out here. Most likely she will get a blowjob option in the next update if everything will go well.
Aside from this, the werewolf got a fully voiced and animated blowjob scene. You can check it out here in a gif format. You can encounter werewolves in the first exploration zone, camp surroundings.
New features and activities
Removed target confirmation in all encounters. Previously, players needed to click the skill menu, pick a skill and then confirm the target. Now, it’s just skill menu -> pick a skill. Auto-attacks are one-clicks. This should make the encounters quicker and more fluent. Though I’m always open to your feedback!
Added an option to remap keyboard keys with full WASD support. It should be on by default if you start a fresh new game. Otherwise, just go into the options menu, choose keyboard config, and make a comfortable set for yourself. There’s a quick option to switch to WASD layout in a click, but it won’t keep any custom decisions you made before that.
Added a pair of mini-games to help players with getting more money in alternative ways. One of these is a luck/chance-based game with a coin. The other one is a safecracking mini-game. You can encounter them in the new, second exploration zone in the forest.
Added a cursor to the gallery code input window. It’s geared more towards mobile devices, but it’s always convenient to see which digit are you inputting.
Small fixes and improvements
Fixed flicker that could happen during the mid-H scene where some elements could have disappear for a second before switching on.
Added more sounds for all H scenes, both young and mommy types.
Fixed a problem with unique items like clothes. Now, the game properly counts equipment items on the character toward the limit. So, you can’t craft a new set of clothes just to find out that you already have it.
Fixed a bug that sometimes prevented unlocking werewolf’s H scene to be unlocked in the gallery.
Adjusted cursor placement for the quest journal. It no longer hovers over quest names.
Fixed Mommyfly’s images. They no longer have different tints between phases.
Fixed the dialogue if you offended a girl in a seduction encounter by hitting her.
Some interface elements need tuning and improving, though it will require more time to properly finish. The remaining changes are scheduled for the upcoming update or the next one in the line.