Student Transfer v8.0
Posted December 15, 2024
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An ordinary high school student named John comes across an object of immense power on an otherwise ordinary day. Will he use it to pursue his own deepest desires? Or will he and his friends be caught between forces they don’t understand?​
Release Date: 2024-06-21
Developer: kmalloc TFGamesSite
Censored: Yes
Version: 8.0
OS: Windows, Linux, Mac, Android
Language: English
Genre:Â Â 2DCG, Male protagonist, Mind control, Oral sex, Male domination, Possession, School setting, Twins, Mobile game
8.0
Content
Now with 1.5M words! 300k more than last time!
- MagicAllie – As Allison’s friendship with the other popular girls takes a turn for the worse, John must decide how to help her, or if he even should.
- Sitcom – John summons the all-powerful Circe and wishes to be a famous TV star! Little does he know: demons can be quite overbearing when swayed by creative muse!
- KyokoMistake – Trying to take a peek inside the device might have been a mistake. Kyoko and John now have to get settled into their new lives and find a way to get everything back to normal.
- CharlotteSwap – John and Charlotte keep swapping, and their shifting memories are making romance more difficult than it ever needed to be!
- TheBet- A simple wager on who has it harder gets out of hand. The only thing worse than going through with it is what awaits the loser!
- MichelleSwap – Michelle’s machinations march onwards, but if it’s war she wants it is war she will get.
- MagicDelinquents – Did you think Tori and Vanessa were just going to stop once they knew magic was real? No. No they were not.
- KiyoshiWish – A simple wish for a friend to share the gift of magic with goes off the rails. Then keeps going. And going and going and going.
- Mystery – The long awaited revamp of Murder, all the Jane goodness you know and love with a dash of actual mystery this time.
Fixes
- Improved Emoji support (especially in the phone messaging system) to enable accurate portrayal of Gen-Z speech patterns.
- Several dynamically-created images in the game were updated to obey the screen filters correctly.
- Auto-forward mode for text messages has been fixed and now functions correctly for the first time since the messaging system was created.
- A whole bunch of typos in old content.
- Preemptively resolve a bunch of issues that Ren’Py has graciously introduced to keep us on our toes.
Improvements
- The game’s version number was updated from 7.1 to 8.0.
- The CG viewer has received a full overhaul and will no longer make a roundtrip to the moon and back before responding to inputs on CG’s with a large number of permutations.
- All of our internal variables were rearrange and organized, which should somewhat help with save compatibility.
- The swap command now doesn’t instantly switch expressions at the end.
- Character name boxes have been moved above the dialogue/narration instead of remaining beside it, to avoid UI overlap.
- CG names will now only show the first part of their name when not unlocked, to avoid spoilers.
- A bespoke selection of ‘Paths under Construction’ have been pruned from the game to keep you lot from complaining. Path Work Ahead? I sure hope it does!
Additions
- A whole bunch of new typos in new content.
- The ‘possess’ command now takes an optional zorder number that is applied to the target if desired
- New expressions for several characters, including Katrina, Michelle, John, Holly, Allison, and Kiyoshi. Even Emily, too!
- Several new and exciting sound effects that do not contain any subliminal messages whatsoever.
- The legacy ‘Murder’ route is back as a scenario. Gotta throw ’em a bone every once in a while.
- New backgrounds: The Hano household now has a bathroom and another bedroom. Katrina’s bedroom can finally be darkened and the mall has been expanded with several more locations and variants.
- Lots of new outfits! Sandra, Yuuna, Katrina, Charlotte, Kyoko, Rita, and KiyoshiGB all have new duds. Circe has a hat.
- Oh, Kiyoshi’s naked cock exists now, too! Hip hip hooray!
- The matriarch of the Morgan household, Laura, has been replaced. She’s better than ever, with 2 poses, 7 outfits, and a smile to die for. Old Laura has been mercilessly yeeted into the shadow realm.
Breaking Changes
- The background ‘bg mall restaurant’ has been renamed to ‘bg mall restaurant day’, as we added a ‘dusk’ variant and needed to clean up the namespace.
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7.1
Fixes
- Resolved some expression confusion in the sprite viewer.
- Made the character database update sprites correctly.
- Made external scenarios load properly as opposed to crashing the game, which (hot take) is kinda bad and shouldn’t happen, we think.
- Scenario template generation works again. Just imagine life without it: No more scenarios. The horror!
- Gave the Jane in Spirit Hymn a firm talking to.
- A couple animation fixes to prevent people from floating when they shouldn’t.
- A less-than-typical amount of tyop fixes.
Improvements
- Removed edge scroll in the sprite viewer because change is scary and spooks the scenario authors.
- Made minor improvements to Kiyoshi’s character at large via precision surgery. Did you hear they did surgery on a grape?!
- Removed Atom as a recommended editor in the example scenario. The biggest improvement of all, you could say.
Additions
- No, we’re not adding story content in minor releases, please stop asking.
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v7.0
Content
Now with 1.2M words!
- Leona Swap – John and Leona’s epic battle with Sandra continues in newer, steamier directions.
- AlternateYuunaverse – John wants to be there for Yui, but he’ll be taking on a much more active role than he expected!
- Charlotteswap – Continue John’s journey as Charlotte, with more confusion, feelings, and alcohol!
- MagicAllie – As John and Allison continue their magical hijinks, a Cold War is brewing not only between the popular girls, but between John and a new ally.
- MagicDelinquents – John joins forces with two troublemakers in a nefarious scheme to raise their math grades, only to find that it may not have been worth the trouble at all.
- Michelle – After making a careless mistake, John is intercepted by a curious Michelle, who takes it upon herself to “help.”
- Sadie – The story hasn’t progressed since last time, but a sexy new CG has been retrofitted into a certain scene where John is all alone in Sadie’s room with her body all to himself. Check it out!
- KyokoMistake – John decides to cheer Kyoko up by showing her the device and soon finds himself and his friends caught up in various experiments.
Fixes
- An odd duplicate outfit in Kyoko’s character files was vaporized by sheer force of Will. Who’s Will? I don’t know, he just showed up a few weeks ago and won’t leave.
- Images sent via text message are now exempt from blurring, reducing nausea while you text and drive.
- A black background was added to gallery images that don’t fill the entire screen to prevent background bleed. We can’t stand blood, after all.
- Paul’s icy and somewhat strange B pose was removed, contributing to global warming in the process.
- The morph command now properly accounts for custom y positioning, which is better than just kinda accounting for it.
- Accessories are now reset when leaving the sprite viewer, preventing John from looking funky when you enter it again.
- The numbering for Alex’s glasses accessory was fixed because we hired a mathematician to explain rational numbers to us. Again.
- Blush expressions can now be used in the morph command. Why anyone would blush while morphing into an attractive girl is beyond me though.
- Minor scheduling conflicts have been resolved to avoid paradoxes in alternative timelines.
- Returning from the details view in the sprite viewer should no longer crash the game under very specific circumstances.
- Several minor consistency and typo fixes have been made that are surely not going to collapse the narrative, we promise.
- Sayaka’s frog sprite snuck a JSON metadata file by us, but we caught the little bug eventually.
- Some fixes have been made to Sayaka’s cheer outfit, but we no longer know what we changed.
- A couple move transitions had their timing updated very slightly to get rid of a lingering offset when bouncing back to their start position. Thanks to CaptainCaption for notifying us of this.
- The pause/resumeaudio functionality now works more correctly than before.
- Added some missing pixel’s in Stevie’s expressions. Thanks to BuggsB for the report.
- Fixed an extraneous line of transparent pixels in the game menu background.
- The message lint feature no longer crashes. I see this as an absolute win.
- Connie now has an a_8 expression. Finally, after all these years!
- A few stray slightly-transparent pixels on johnGB’s face have been made opaque thanks to Nickaholic’s eyes working very well.
Improvements
- The reading speed for scenario reading time calculation was increased from 210 WPM to 250 WPM since the default turned out to be a little too slow. Gotta go fast!
- Character names are now shown in the sprite viewer so you won’t have to ask “who dat” all the time.
- The dialogue history screen now accounts for excessively long narration, but I’m sure that will never occur, anyway.
- The sprite viewer and the character database now don’t reset your search input and scroll position when returning to the index view for added convenience.
- Yoshinori’s second outfit was optimized. No, we don’t have any more info on this, stop asking.
- Converted accessories to pose-level accessories where beneficial. Central management!
- Oh yeah, we did add pose-level accessories, in case you missed it. Now one accessory can service all outfits in a pose to make things more compact. Pretty neat, huh?
- Blush expressions are now supported in the phone_call command.
- Accessory group parents are no longer shown in the sprite viewer so as to not clutter up the space. CPS to the rescue!
- Scarlet’s expressions had their whitespace trimmed so she occupies a bit less space, just like in the game itself. Oh Scarlet route, where art thou?!
- JSON support in scenario metadata files is really disabled this time. We mean it!
- Font files are now packaged by default when exporting a scenario.
- Several animations and expression sections have been revamped to be more consistent/animated. a_0 at center can take you far, but not that far.
- Turned down the reflections in Vanessa’s eye so that she no longer possesses a gear. That’s an anime reference that’s hip with the kids nowadays, right?
- Some new linting features for define and default statements have been backported to the scenario linter.
- The scenario linter no longer produces warnings for silhouette images.
- Upgraded to Ren’Py 8, which comes with Python 3. There should be no user-facing changes if we did everything correctly.
- Script loading speeds have been improved by 18%. I mean, it’s not nothing…
Additions
- Genny can now wear her uniform in her A pose as well. Swell!
- Irene can now wear her uniform in her A pose as well. Swell!
- Michelle can now wear her uniform in her B pose as well. Swell!
- Katrina and Kyoko can now wear their gym uniforms in B pose as well. Swell x2!
- Allison’s braids are now an accessory. Sweet!
- Michelle now has underwear in both A and B poses. Scandalous!
- Naomi now has formalwear. Fancy!
- Charlotte’s got jeans. Keen!
- The timedchoice command can now take an optional title for the “Timeout Choice” menu option when timed choices are disabled. Better act quick!
4.4
Fixes
Fixed a bug in the two scenes involving Marquee scrolling text (thanks qwertyuiop6789)
FakePerson now works properly, as opposed to not working properly before (A FakePerson would not display its name in the color of the original character)
scenario.json files for template scenarios previously contained two internal variables, which have now been removed
A new build of Ren’Py broke the fix for the “Invalid Key Specifier” bug again, so we fixed it again
Fixed phone screens not showing messages anymore for some reason we still don’t fully understand
v2-style scenarios should now work properly on Windows as we fixed another pathing issue. I want to take this moment to thank Bill Gates and the whole bunch of Indians working at Microsoft for their amazing product which I love and support and which only ever gets better over time and surely never causes issues due to absolutely backwards design decisions that go completely against any kind of reasonable standards that have existed before and would’ve been ready to use. Punctuation for the previous sentence cost 10$ extra and necessitates a forced reboot at an inopportune time of our choosing. We might also delete your files if we feel like it.
Disabled automatic image definitions, so you can no longer reference images without their proper tags (thanks Applemelon)
v2-style scenarios are now properly loaded on Android
Compatibility fix for external scenarios. The mode should now be safe to use and compatibility for scenarios on Android is now much better. That’s right it only took us four releases to get to this point!
Slight sprite fix for Rita’s “gym” and “nude” outfits in the “b” pose
Text should now finish animating before showing the menu (this was previously the case, but I accidentally removed that feature, whoops)
Converted the “sneaky_snitch” sound effect to OPUS
Renamed the “cinema” background to “aquarium” to reflect its actual contents
Fixed Rachel being just a pair of legs in the gravity spell scene
Improvements
A second editing run over Maidswap, which should now actually be up to par, grammar-wise
Antics has received several quality-of-life improvements regarding spelling, phrasing and animations
A considerable amount of spelling and writing-style fixes which turned up after we fixed our spell-checking script
Ghosts are now properly supported in the “outfit” command and their outfits can be adjusted independently of their original bodies
Scenario package detection is now more robust
WebP images can now be exported with scenarios using the “Export” function
Movies can now be exported with scenarios using the “Export” function (the following formats are supported: MKV, MP4, WEBM)
Removed “config.developer = True” from the scenario template file as developer mode is now enabled by default
Izuna’s character database entry was updated to properly reflect her current characterization
v2-style scenarios are now loaded in a different way to ensure better compatibility
Sprites in the sprite viewer and the character database have been repositioned so they are all centered for a better viewing experience
Additions
You can now run a Lint check on every installed scenario which will tell you about issues like missing images, incorrect morph commands etc as well as give it an overall grade!
New backgrounds for Cassie’s villa
New expressions for Cornelia
New expressions for Cassie
New expressions for Elizabeth
New expressions for Rita with the “hairdown” accessory active
New expressions for Tori
New expressions for Grace
New expressions for Brad
New expressions for Connie
New expressions for Sayaka
New expressions for Allison
New expressions for Abby
New expressions for Circe
New expressions for Maria
New expressions for Jack
New expressions for Scarlet
New expressions for Kyoko
v4.5
Fixes
- The linter does not break the game completely anymore. In fact, it shouldn’t break it at all now
- In some cases the linter would duplicate existing entries, which is not desireable, so we turned that “feature” off
- Outfits for ghosts and regular persons are now actually independent, which they should have been before but weren’t
- Fixed a bug that would crash the galleries under certain circumstances if an image was selected
- A misplaced sound effect in the Connie route has been removed
- Sound effects in the music room now show up properly
- Fixed and off-by-one error that would otherwise hide the last page of the background and CG galleries
- The ingame-menu can now be activated via right-clicking again, which for some reason got disabled after a Ren’Py upgrade
- Minor sprite fixes for Leona, Maria, Natsumi, Abby and Gwen
Improvements
- Scenarios exported via the built-in Export function are now contained within a folder insider their archive for convenience
- Slight animation updates to Cornstuck and KatSwap
- Better error reporting when loading an incompatible scenario that has been externally installed
- Removed two internal values from the scenario template
- Harry Porter has been updated to cope better with some edge cases
- Reading time estimation now detects story files in sub-folders (thanks JustJay for noticing this)
Additions
- A few new expressions for the Katrina movie CG
- New outfits for Audrey
- New outfits for Stevie
- New outfit for Carla
- New outfit for Giggs
- New expressions for Stevie
- New expressions for Alex
- New expressions for Anuja
- New expressions for Carrie
- New expressions for Flavia
- New expressions for Gwen
- New expressions for Kiyoshi
- New expressions for Riley
- New expressions for Sadie
- New expressions for Vanessa
- New expressions for Sayaka
v4.6
Fixes
- A background was incorrectly referenced in Antics, which it now is not
- The bug that prevented you from saving when the intro animation was enabled has been fixed
- Nemuri’s last name was wrong. From this version onwards he’s a proper Otani again
- In a few cases the Galleries would select the wrong thumbnail image. Now it’s all prim and proper
- A bug with windows file paths was fixed that prevented alpha masks for movies from working correctly
- Apparently the filter to simulate color blindness was broken, but since nobody used it, we never noticed. Nobody’s using it now, either, but at least it works now
Improvements
- A few small skip-proofing brush-ups were made in Antics
- If timed choices are disabled in the preferences, the “fail” label that is jumped to if the timer runs out is added as a choice named “Timeout Choice” instead
- The Android version of the game now comes in a “universal” format, meaning that no matter what Android device you have, the same APK file will work for everyone, anywhere
- The macOS version of the game will be shipped as a notarized Mac app from this point onward. This resolves an issue with macOS versions (starting with macOS Catalina) refusing to open versions below 4.6 due to new and tighter security measures
Additions
- None
v5.0
Content
Now with 867.000 words!
Maidenswap
Memswap
PopPoss
Leonaswap – Adjustments to existing content
Magic Sayaka
MagicAllie
Sadie Cheer
Antics – Rita morph path
Natswap
Fixes
Fixed Irene’s expression numbering, she can count properly now.
Fixed screenfilters not updating properly sometimes. Now they update properly all the time.
Slight skip-proofing for Vanessa content to prevent people from flying all over the place, which is likely not very comfortable.
Fixed the scenario loading bar getting stuck at the top of the screen in rare cases, mostly by wiping off the sticky gunk that somehow got on there. Strange.
Slight sprite fix for Kyoko’s a_13 expression while wearing glasses. We overlooked it. Maybe we should’ve worn glasses, too.
Slight sprite fix for Katrina’s a_10 expression.
Tori was so emotive, she had the same expression twice. We thus replaced a_10 with a new expression.
Surgically added blood vessels to Riley’s cheeks so he can blush now.
Fixed an animation issue in the Cheer path, which is strange because that is normally the cheerleader’s job.
Removed ghost code that existed without anyone knowing about it. Spooky, and it’s not even halloween yet.
Fixed a bug that affected the visibility of expression banks in the Sprite Viewer under certain circumstances.
The morph effect now properly respects the zoom levels of the affected sprites.
The blur effect now properly respects image sizes. A lot of respect to go around.
Many, many fixes for Skeleton and Character Database content. Wording, typos, contradictions, they’re all fixed now. We hope.
Small fix for accessory state in the Sprite Viewer.
Made the character loader properly respect the values of “center_width” and “center_height”.
The usual bucket load of typo fixes.
Fixed a few leaks so that Wall-o-Texts now don’t overflow as much on mobile phones.
Removed the John apparition.
Improvements
Reading time is now shown with fractional values. No more estimates of “1 hour” when your scenario is 1.9 hours long.
The blur effect is now much more performant.
Normalized the volume of the entire soundtrack. Less ear rape when switching tracks, more pleasant listening experience overall. Still, audiophiles need not apply.
Made the character loader more robust to prevent issues with non-game files. Screw you, Windows.
The morph command now properly supports Ghosts. If you happen to receive the voice of your dead grandfather while perusing this command, please contact a medical professional immediately, just to be on the safe side.
Removed experimental RAR support. Good Riddance.
We now support chinese and cyrillic characters. Do with this information what you will.
Switched from JSON to YAML as our configuration language of choice. Find further details below.
You can now send images as message in the phone system. All images and even character sprites are supported. Now you can finally write that scenario about an OnlyFans e-Girl that you always wanted to make!
The phone GUI is now rendered in high resolution. Lookin’ sharp, if I do say so myself.
Automated the entire release pipeline for less stress. A small item for you, but a giant leap for dev-kind.
The “scenario” object now exposes new properties to get the reading time and word count programmatically. Read more in the Scenario Guide. Or don’t, we’re not your bosses.
Reworked Yuuna’s spriteset with new expressions and a whole new base look. Fancy!
Replaced the default “ease” transitions with custom Dissolve-Move compound transitions for a better and smoother effect.
Cool new progress bar at startup. At least now you’ll know that it’ll still take a while.
Much fancier character introduction segments. You should replay the game from the start to catch them all!
Dual dialogue boxes are now supported. Let’s see who can figure this one out.
Tweaks to falling particle animations for a smoother look. They’ve fallen and they can’t get up.
Moved Giggs to another country and replaced her with a superior impostor named Genny. No take-backs, this is the future.
Updated uniforms for Allison, Cornelia, Giggs/Genny, Katrina, Kiyoshi, and Sayaka, as well as modified gym uniform for Giggs/Genny. No, this is not a hint at a future route.
Added entirely new outfits for Sayaka, Cornelia, Sadie, Allison, Irene, Cassie, and John. Feel free to gawk at them in the sprite viewer for hours instead of actually playing the game.
Added the ability to highlight choices you’ve seen before. Can be turned off in the settings. We don’t have scene select, but we do have this.
Massive performance and RAM usage improvements. We spent a lot of time optimizing and hopefully it has paid off. The game should now use quite a bit less RAM as well as boot up a lot quicker. Pain and suffering await beyond the veil of performance debugging, so we hope we’ll never have to go there again.
Watch us perform a magic trick as we cut the size of the game in half using nothing but wizardry, a chainsaw and the power of next-generation image formats! Overall we converted all non-user-servicable game files to WebP for a massive decrease in overall size. Your internet connection will be thankful.
Added a search bar to the BG and CG galleries for easier navigation. Smooth searchin’!
All of our music now loops seamlessly by default. Massive thanks to Lunalight for making this possible!
Revamped and updated content in the Character Database. It will now dynamically update as you play the game, where appropriate!
Enabled Online Scenario Mode for Desktop versions.
Added an option to toggle whether save games are shared across all installed instances or not.
Silhouettes can now use sprite state after the start of the game, making it more useful.
Characters now support multi-state accessories, meaning that one accessory can now have one “off” state and multiple “on” states.
The log now mentions the exact in-game name that each asset was loaded into. Electric eye, electric spy.
We will now reveal great mysteries to you on the scenario screen, more specifically the location of the currently active scenario folder. Android users rejoice!
ST is packing its bags and moving house, and it’s taking the children, too, Karen! More specifically it’s moving to a more robust storage implementation in anticipation of Android 11, such that your treasured scenarios will keep running, even if you update.
Everybody’s becoming a smooth criminal, because we’ve added fancy expression transitions, making everything look much nicer!
Additions
Added line action effects. We’re anime now.
Added a “phase” transition. We’re Sci-Fi now.
New high-res version of Anuja
New high-res version of Brad
New high-res version of Carrie
New high-res version of Cornelia
New high-res version of Eric
New high-res version of Katrina
New high-res version of Kiyoshi
New high-res version of Kyoko
New high-res version of Maria
New high-res version of Michelle
New high-res version of Sayaka
New high-res version of Setsuna
New high-res version of Zoey
New expressions for Yuuna
v5.0
Content
Now with 867.000 words!
Maidenswap
Memswap
PopPoss
Leonaswap – Adjustments to existing content
Magic Sayaka
MagicAllie
Sadie Cheer
Antics – Rita morph path
Natswap
Fixes
Fixed Irene’s expression numbering, she can count properly now.
Fixed screenfilters not updating properly sometimes. Now they update properly all the time.
Slight skip-proofing for Vanessa content to prevent people from flying all over the place, which is likely not very comfortable.
Fixed the scenario loading bar getting stuck at the top of the screen in rare cases, mostly by wiping off the sticky gunk that somehow got on there. Strange.
Slight sprite fix for Kyoko’s a_13 expression while wearing glasses. We overlooked it. Maybe we should’ve worn glasses, too.
Slight sprite fix for Katrina’s a_10 expression.
Tori was so emotive, she had the same expression twice. We thus replaced a_10 with a new expression.
Surgically added blood vessels to Riley’s cheeks so he can blush now.
Fixed an animation issue in the Cheer path, which is strange because that is normally the cheerleader’s job.
Removed ghost code that existed without anyone knowing about it. Spooky, and it’s not even halloween yet.
Fixed a bug that affected the visibility of expression banks in the Sprite Viewer under certain circumstances.
The morph effect now properly respects the zoom levels of the affected sprites.
The blur effect now properly respects image sizes. A lot of respect to go around.
Many, many fixes for Skeleton and Character Database content. Wording, typos, contradictions, they’re all fixed now. We hope.
Small fix for accessory state in the Sprite Viewer.
Made the character loader properly respect the values of “center_width” and “center_height”.
The usual bucket load of typo fixes.
Fixed a few leaks so that Wall-o-Texts now don’t overflow as much on mobile phones.
Removed the John apparition.
Improvements
Reading time is now shown with fractional values. No more estimates of “1 hour” when your scenario is 1.9 hours long.
The blur effect is now much more performant.
Normalized the volume of the entire soundtrack. Less ear rape when switching tracks, more pleasant listening experience overall. Still, audiophiles need not apply.
Made the character loader more robust to prevent issues with non-game files. Screw you, Windows.
The morph command now properly supports Ghosts. If you happen to receive the voice of your dead grandfather while perusing this command, please contact a medical professional immediately, just to be on the safe side.
Removed experimental RAR support. Good Riddance.
We now support chinese and cyrillic characters. Do with this information what you will.
Switched from JSON to YAML as our configuration language of choice. Find further details below.
You can now send images as message in the phone system. All images and even character sprites are supported. Now you can finally write that scenario about an OnlyFans e-Girl that you always wanted to make!
The phone GUI is now rendered in high resolution. Lookin’ sharp, if I do say so myself.
Automated the entire release pipeline for less stress. A small item for you, but a giant leap for dev-kind.
The “scenario” object now exposes new properties to get the reading time and word count programmatically. Read more in the Scenario Guide. Or don’t, we’re not your bosses.
Reworked Yuuna’s spriteset with new expressions and a whole new base look. Fancy!
Replaced the default “ease” transitions with custom Dissolve-Move compound transitions for a better and smoother effect.
Cool new progress bar at startup. At least now you’ll know that it’ll still take a while.
Much fancier character introduction segments. You should replay the game from the start to catch them all!
Dual dialogue boxes are now supported. Let’s see who can figure this one out.
Tweaks to falling particle animations for a smoother look. They’ve fallen and they can’t get up.
Moved Giggs to another country and replaced her with a superior impostor named Genny. No take-backs, this is the future.
Updated uniforms for Allison, Cornelia, Giggs/Genny, Katrina, Kiyoshi, and Sayaka, as well as modified gym uniform for Giggs/Genny. No, this is not a hint at a future route.
Added entirely new outfits for Sayaka, Cornelia, Sadie, Allison, Irene, Cassie, and John. Feel free to gawk at them in the sprite viewer for hours instead of actually playing the game.
Added the ability to highlight choices you’ve seen before. Can be turned off in the settings. We don’t have scene select, but we do have this.
Massive performance and RAM usage improvements. We spent a lot of time optimizing and hopefully it has paid off. The game should now use quite a bit less RAM as well as boot up a lot quicker. Pain and suffering await beyond the veil of performance debugging, so we hope we’ll never have to go there again.
Watch us perform a magic trick as we cut the size of the game in half using nothing but wizardry, a chainsaw and the power of next-generation image formats! Overall we converted all non-user-servicable game files to WebP for a massive decrease in overall size. Your internet connection will be thankful.
Added a search bar to the BG and CG galleries for easier navigation. Smooth searchin’!
All of our music now loops seamlessly by default. Massive thanks to Lunalight for making this possible!
Revamped and updated content in the Character Database. It will now dynamically update as you play the game, where appropriate!
Enabled Online Scenario Mode for Desktop versions.
Added an option to toggle whether save games are shared across all installed instances or not.
Silhouettes can now use sprite state after the start of the game, making it more useful.
Characters now support multi-state accessories, meaning that one accessory can now have one “off” state and multiple “on” states.
The log now mentions the exact in-game name that each asset was loaded into. Electric eye, electric spy.
We will now reveal great mysteries to you on the scenario screen, more specifically the location of the currently active scenario folder. Android users rejoice!
ST is packing its bags and moving house, and it’s taking the children, too, Karen! More specifically it’s moving to a more robust storage implementation in anticipation of Android 11, such that your treasured scenarios will keep running, even if you update.
Everybody’s becoming a smooth criminal, because we’ve added fancy expression transitions, making everything look much nicer!
Additions
Added line action effects. We’re anime now.
Added a “phase” transition. We’re Sci-Fi now.
New high-res version of Anuja
New high-res version of Brad
New high-res version of Carrie
New high-res version of Cornelia
New high-res version of Eric
New high-res version of Katrina
New high-res version of Kiyoshi
New high-res version of Kyoko
New high-res version of Maria
New high-res version of Michelle
New high-res version of Sayaka
New high-res version of Setsuna
New high-res version of Zoey
New expressions for Yuuna
v5.2Â
Fixes
- Fixed a rare occurrence where the last page of the galleries may in some cases be empty.
- Some typos were fixed, some probably weren’t. We’ll get ’em next time.
- Fixed a sound effect being played on the wrong channel.
- Prevented the character database from crashing for those brave few who couldn’t keep their greasy little fingers to themselves and tried reading past the placeholders.
- Tweaked a little portion of the skeleton branch due to an improper merge in 5.0. Git forsakes us.
- Fixed a messy phone call. Thanks Verizon.
- Fixed load order for external scenarios. This should now mirror Ren’Py’s internal load order and thus be less of a special little gremlin.
- The obligatory “screw Windows” item was replaced by the message: Damn Oracle and its Java Implementation.
Improvements
- Bumped the version to 5.2. It’s bigger, so it’s better, y’know.
Additions
- Blood
- Sweat
- Goat
- Tears
v6.0
Content
Now with 980.000 words!
- Popular Possession route now complete! Will John save Kiyoshi, or let him go? Not sponsored by Disney.
- Memswap’s core path is complete! How far down the rabbithole will Sandra and John go? Will they live to tell the tale?
- Leonaswap has several new days of content and a short end. Now with 200% more horny!
- The Abbyswap hook has been rewritten to better reflect our writing standards, while still remaining as dark and bitter as a nice cup of black coffee.
- One Leona route not enough for you? Watch John and his mother break reality in a fun and exciting way that’ll change John and Leona’s lives forever! Or until Circe relents.
- John finally takes a shortcut and bumps into Charlotte. Though they may be strangers, they’ll be forced to get to know each other in a way neither of them desired.
Fixes
- Quite a few sound effects were played on the music channel, prompting confusion and widespread panic among the populace. They have now been told to go play on the correct channel.
- The usual scad of typo fixes.
- Izuna’s sprite has been re-optimized to fix some minor issue with the original process. As an added bonus, she got some new facial expressions out of it.
- Flavia’s tiara has been removed from a broken outfit.
- Jess’ “rags” outfit has been removed because it was not used and was also poorly optimized.
- Fixed ghosts being broken by Ren’Py’s new GL2 mode.
Improvements
- JPG files are now exported properly when using the built-in scenario exporter functionality. Do I look like I know what a Jay-Peg is?!
- The name of each save page is now underlined to more approriately convey that it is editable instead of relying on the user to divine this feature by themselves.
- Movies can now be set to non-looping by including “noloop” in the filename.
- Switched to Ren’Py’s new GL2 mode for this release. Whatever could it mean?
- The Swim Team and Cheer Team hooks have been slightly reorganized so that they actually make sense.
- Olivia has been removed. She’s just… gone, y’know.
- The name of each scenario directory is now shown in the scenario menu to make them easier to identify.
- The 32-Bit executable has been removed from Windows builds as it caused issues with Antivirus software.
Additions
- Cornelia now has a bedroom. Cozy!
- Tori is no longer homeless.
- Matt has a livingroom.
- A nice italian restaurant has appeared for all your fine dining (and breathing) needs.
- Jane now owns a shirt.
- Leona now owns a school uniform, a knight cosplay outfit and some nice lingerie. Wipes brow
- Sandra’s ready for a fancy date night, as well as what might come after
- Sayaka’s braids now work with more of her outfits.
- Vanessa’s gotten a brand-new girly outfit.
- Yoshinori has one new facial expression. You know, if you ever wanted to use him for anything.
- A new challenger approaches: Charlotte swaps in!
- A new helper utility has been added: The Animation Grid! It shows various useful tidbits such as the current center point of every sprite and background as well as a grid of commonly used positions while animating. Give it a shot by pressing the “G” key!
- Scenarios can now have a custom banner in the details box in the main scenario screen to flex on those scrubs who don’t have a banner yet.
- A drawer for socials has been added on the main menu so you can obsessively follow our every move.
- John now has a new pose with attitude. Bitch please!
v0.6.1
Fixes
- The discord widget no longer crashes the game. Thanks Obama!
- Sayaka is now wearing her uniform at school instead of going in casually.
- The usual metric ton of typo fixes. No imperial system here!
- Alex’s expression numbering was fixed so she doesn’t go directly from 24 to 26 anymore.
- The Mina ending epilogues now properly terminate after finishing.
- Some condition fixes in Antics.
- Text boxes can now be moved on the y-axis again.
- Blushes weren’t defined for ghosts, leading to exceptions when using blush expressions. This has now been rectified.
Improvements
- The main menu drawer is now static. Less confusion!
Additions
- Hid the dragon balls in one of the .rpyc files. Yes, all of them.
Download the Walkthrough file here
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