Love Zombies v1.2
Posted October 17, 2024
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Love Zombies – New Version 0.045
v0.045
- Story has been expanded (Attacked in the city)
- Apartment exploration expanded (Needed for 2/2 Build)
- Vivian has been fully implemented into 24/7 cycle (New Scenes/Events)
- Compressed overall game size (Still WIP)
- Engine rework in preparation for Android/ios support
- All known bugs fixed
- Improved Story direction & writing
v0.07Â
Scenes:
- Park Date with Vivian (Raise your affection, then Explore Parkside In the evening, then talk to her in the Kitchen)
- Fixed Chores’ FJ playing before HJ
- Riley’s scene continues where left off
- Fixed Yoga scene pausing on animations + reworked dialogues
- Most of Vivian’s content now solely relies on Affection to begin [ This should make progressing easier and more linear ]
- Updated Vivian’s render in the kitchen
- Blocked players fixing Vivian’s shower before the evening [Â Before, this would devivate how the scene played out & changed how progression was made, it sucked and it was dumb]
- [TEMP] Removed the lewd gaming scene [ Ran out of time during rewrite, sorry! ]
General:
- Starting a new game (Play) clears corrupted data [ This fixes most bugs, EVERYONE should start here]
- Removed transition between opening and closing the phone
- Skip Unseen Text is now ON by default [ You can change this in the options ]
- Fixed floor transitions when using both the Map & Phone
- Fixed skip button showing forever [ again, maybe? ]
- Fixed teleporting to Vivian in the evening before shower Quest starts
- Removed Ash showing in contacts before meeting her
Battle:
- Health no longer restores after battle [ Added option to use medkit after victory ]
- Fixed a number of calls for random that never randomized [ Dialogues, Loots, Zombie behavior & more ]
- Fixed battle numbers going into the negatives (BONUS: fixed a crash due to being overkilled, lol)
- [TEMP] Removed Items/Stats from cheat menu which aren’t used
v0.08
- General:
- Entire house has the new navigation method + more options in doing so
- 3 new locations have been added to home base
- (Partial Fix) these new locals have new transitional code,
- [these should perform better and without the hard cut to black]
- [the remaining locals are still being rewritten]
- Improved Zombie AI
- Scenes:
- Need Healing? Ash X Protag added
- Ash added to freeroam + Battle scenes < Using A medkit after Battle now only works with ash in the party (FYI: Don’t use a kit and return home)
- Cas added to freeroam + Battle scenes < Cas is a fighter by nature, she has a much higher damage roll annd the chance to stun zombies
- [Vi is a survivalist and will aid players by finding extra loot while scavenging]
- Extra:
- Removed dip to black between opening and closing of the map
- Added quantity options for cheats
- Added volume slider to text chirps < also remixed those sounds
- Improved support for mods (Please don’t make me regret this, guys)
- Bugs:
- Fixed UI not syncing on older devices
- Fixed dissolves dissolving one at a time
- Fixed Skip button skipping too fast and sometimes never stopping (Really spooky!)
- Fixed mislabeled conditional statements
- Fixed Vi not returning home after events
- Fixed Image echos appearing when moving from local to local
- Fixed Character echos showing when dissolving between locations
- Fixed location not always being set properly
- Fixed some Android specific bugs
- Fixed some Mac specific bugs
- Fixed some typos
v0.09
General:
- Inventory system has been redone and expanded
- [You can now view information on items you hold as well as interact with some of them]
- You can now skip the prologue after naming the 3 main girls
- Scenes:
- Breakfast with Ash scene has been added
- Hilltop scene has been redone
- Prolog has been expanded
- (A Skippable) scene with cas has been added during the tunnels.
- The booby demon lady from the start of the game now has a scene (with the start of her questline)
- Dungeon:
- The Dungeon Crawler has been removed and replaced with a town view map.
[ Even if we managed to shrink it’s hardware requirements enough for everyone to play it smoothly, our old-school vision for it was just not fun for everyone and spending the months required to make it what we want, would cost too much valuable time (In the time it took to make 3 props, we managed to make 2 WHOLE scenes) You wanna nut not get lost in a dungeon, I hear ya. We may pursue a dungeon crawler in the future, if not in a differant project with an engine better suited to what we want. ]
Bugs:
Too Many
v0.092Â
- v0.91 to v0.92 Changes:
- Corrected spelling mistakes & typos
- Updated menu options and file names (For faster loading)
- Fixed battles not working for some users
- v0.9 to v0.91 Changes:
- Game no longer ends after survivors are grabbed during combat
- [ 1 Food/Water depleted per person, per day, you can guess why I’m tellling you this]
- Ash & Cas can now be sent out on scavenging runs again
- Quests can now be pursued at any time
- More bugs gone
- General:
- Inventory system has been redone and expanded
- [You can now view information on items you hold as well as interact with some of them]
- You can now skip the prologue after naming the 3 main girls
- Scenes:
- Breakfast with Ash scene has been added
- Hilltop scene has been redone
- Prolog has been expanded
- (A Skippable) scene with cas has been added during the tunnels.
- The booby demon lady from the start of the game now has a scene (with the start of her questline)
- Dungeon:
- The Dungeon Crawler has been removed and replaced with a town view map.
[ Even if we managed to shrink it’s hardware requirements enough for everyone to play it smoothly, our old-school vision for it was just not fun for everyone and spending the months required to make it what we want, would cost too much valuable time (In the time it took to make 3 props, we managed to make 2 WHOLE scenes) You wanna nut not get lost in a dungeon, I hear ya. We may pursue a dungeon crawler in the future, if not in a differant project with an engine better suited to what we want. ]
- Bugs:
- Too Many
v0.94
Fixed sending survivors out causing the game to crash
Adjusted the size and responses of some icons/UI for mobile users
Fixed After Load label causing some characters/objects to assimilate others
v1.0
=== Changelog ===
- General:
- – Survivors have been added (For this test build we have given you all 5 default survivors they will be replaced by $15 Patreon characters, which need to be found)
- [ Survivors offer a new way to find food/loot that you might need, while they need to be fed their presence draws in the dead!]
- – Base Building has been added (Speak to Ash in the backyard in order to learn about it)
- [ Garden planters can grow food, water catches do… well you get the idea, tents expand your survivor capacity and defenses offer various buffs and protections
- against the armies of the night]
- – Zombie raids have been added (A number of factors contribute to the likelyhood of being attacked, can you guess them? if not, don’t panic we will explain in a walkthrough)
- – You can now give Vi, Ash & Cas Titles and change how they address you (No more need for that Patch, that’s going around!) [Only works for Windows]
- – You can now Toggle certain fetishes on an off (Via the phone
- Scenes:
- – Fate has a lewd scene, in addition to a chunk of the main story and introduction to the dojo/training
- – Vi has a lewd scene that is connected to the new Raid mechinic (You may have seen this one before, it has been expanded with 2 new varriations and a high lust version of all 3. Ash & Cas will have this in later updates)
- Explore:
- – The Apartment has been updated to the new UI style (Bar will come in a hotfix)
- Battle:
- – Zombies’ HP has gotten a huge buff
- – Each zombie now has unique weighted chances to their actions
- Fixed bugs:
- Cas not showing during some location transitions
- Fixed rescuing lost survivors with someone in your party
- Fixed being unable to use Melee weapons if you got knocked back without anyone in your party
- Known Bugs:
- – While looting it’s possibly to get a black screen that kicks you back to the map screen
- – When meeting a survivor their default image dissapears after a quick flash
- – Travaling to Cas via phone can sometimes TP you to Ash instead
v1.2Â
===============================
=== Changelog ===
- v1.01 to v1.02 Changes:
– Added Vi’s scenes to the gallery
– Added an on-screen option to hide the dialouge (Click/Tap to continue)
– Fixed a scene not progressing
– Fixed Addison Ave fading to black and then back to the map
– Fixed and extended a missing scene in the apartment
– Fixed searchpartyfocus bug on long playthroughs
– Fixed certain interaction descriptions staying on screen
– Removed half of the image/text/button… Buttons (Boop, beep?)
- v1.0 to v1.01 Changes:
–Â 378Â Lines have been updated to work with the new title system
–Â 112Â Lines have been reworked to better reflect the characters thoughts
–Â 36Â Grammatical errors corrected
– Added an Image of Cas to the phone while Naming her
– Fixed Gardens being harvested while none were planted
– Fixed time getting all wibbly wobbly time-y wimey (All instances)
– Fixed CQC combat getting stuck
– Fixed Varriables not being saved properly during a single long playthrough
- General:
– Survivors have been added (For this build we have given you all 5 default survivors they will be replaced by $15 Patreon characters, which need to be found)
[ Survivors offer a new way to find food/loot that you might need, while they need to be fed their presence draws in the dead!]
– Base Building has been added (Speak to Ash in the backyard in order to learn about it)
[ Garden planters can grow food, water catches do… well you get the idea, tents expand your survivor capacity and defenses offer various buffs and protections
against the armies of the night]
– Zombie raids have been added (A number of factors contribute to the likelyhood of being attacked, can you guess them? if not, don’t panic we will explain in a walkthrough)
– You can now give Vi, Ash & Cas Titles and change how they address you (No more need for that Patch, that’s going around!) [Only works for Windows]
– You can now Toggle certain fetishes on an off (Via the phone)
- Scenes:
– Fate has a lewd scene, in addition to a chunk of the main story and introduction to the dojo/training
– Vi has a lewd scene that is connected to the new Raid mechinic (You may have seen this one before, it has been expanded with 2 new varriations and a high lust version of all 3. Ash & Cas will have this in later updates)
- Explore:
– The Apartment has been updated to the new UI style (Bar will come in a hotfix)
- Battle:
– Zombies’ HP has gotten a huge buff
– Each zombie now has unique weighted chances to their actions
- Fixed bugs:
– Cas & Vi not showing during some location transitions
– Fixed rescuing lost survivors with someone in your party
– Fixed being unable to use Melee weapons if you got knocked back without anyone in your party
- Known Bugs:
– When meeting a survivor their default image dissapears after a quick flash
– The revolver in the inventory being difficult
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Download the Walkthrough file here
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