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Magic Academy APK v0.2.8.3 Android Adult Game Download
Magic Academy APK Android Adult Game Latest Version 0.2.8.3 Download - Magic Academy Android Adult Game Download
Magic Academy APK Android Adult Game Download
Magic Academy – An Adult Visual Adventure in the World of Harry Potter
Take on the role of the first Headmaster of a brand new Magic Academy. Rebuild its crumbling structures, recruit and hire talented teachers, forge relationships with the locals, and shape the academy’s unique identity. Each character boasts a unique design, personality, backstory, and even kinks, which you’ll uncover as the story unfolds.
Release Date: 2024-12-01
Developer: WildPear Games – Patreon – Itch.io – Discord – Twitter
Censored: No
Version: 0.2.8.3
OS: Windows, Android
Language: English
Genre: 2DCG, Animated, Male Protagonist, Handjob, Masturbation, Oral Sex, Sex Toys, Adventure, Fantasy
0.2.8.3
- New Languages:
- Brazilian Portuguese
- German
- French
- Latin American Spanish
- Simplified Chinese
- Japanese
- MacOS version
- Returned the correct damage to the fire spell
- Fixed duplicate quotes in some phrases
- Fixed the localization of Grace’s “inner conflict”
- Fixed “New Game+”, which transferred the state of the current room to a new save, which could cause bugs with objects at the location.
- Fixed the HUD once again (hopefully now everything will work correctly)
- Now the “new” icon disappears when you have already seen the changed information about the character’s personal conflict
0.2.8
- New Paladin Boss Questline: Face a mighty new paladin boss in a challenging new quest.
- New Victory Scene: Witness a captivating new scene upon defeating the paladin boss.
- Unique Inner Conflicts: Every character now grapples with their own internal struggles for you to uncover and navigate.
- Impactful Choices: Your decisions in dialogues now influence the balance of a character’s “Inner Conflict,” shaping their development.
- Notifications: New in-dialogue notifications highlight the impact of your choices on character relationships and inner conflicts.
- Dedicated “Characters” Tab: A new “Characters” tab in your Quests panel provides information about your companions, their inner conflicts, current states, and how your actions have affected them.
- Character-Driven Quests: Embark on new quests focused on specific characters, offering opportunities to directly influence their internal conflicts and personal journeys.
- All characters on scenes are now animated!
- Game Analytics (Optional): Help us improve the game by opting into anonymous in-game analytics. You can opt-out at any time in the settings menu, and all collected data is completely anonymized, focusing on in-game trends and player choices.
- Mandrake Collider Fix: No more struggling to interact with those pesky Mandrakes!
- HUD Visibility Fix: Resolved an issue where the HUD could sometimes behave erratically in dialogues.
- New Game+: Relive the magic with all your hard-earned resources! Load any save file, access the Esc menu, and select “New Game+” to start a fresh adventure with your current inventory intact.
- Improved Dialogue Panel: Manage your dialogue with a new mini control panel, allowing you to access the history log, hide the panel for a clearer view, or enable “fast mode” to skip previously read text.
- Extensive Localization Fixes: We’ve squashed countless typos and errors for a smoother reading experience.
0.2.6.3
- We found and fixed a rare bug that prevented mobile keyboard input from being transmitted to the game, making it impossible to enter the hero’s name.
- The localization system has been updated and new characters have been added to the fonts.
- Thanks to the hard work of @gumoo, version 0.2.3 has been translated into Turkish. This translation has also been added to version 0.2.6.2.
- Now, if a string is not translated in the localization, the text in it should be displayed in English.
- Version 0.2.6.2 adds a window informing you that all quests in the game have been completed. In all subsequent updates, this window will let you know when you reach the end of the content.
0.2.6.1
- Fixed the size of the boss cat on the adventure map
- Fixed the ability to restart the quest dialogue with Olivia
- Added a new unit – Enhanced Snowman (Evil Olaf)
- Fixed a game freeze when attempting to use Vis Cogitationi
- Fixed mob tooltip freeze if the mob was killed while the tooltip was displayed
- Fixed Louise’s hands, which were slightly offset from her body in some poses
- Fixed a couple of typo
- Updated fonts to include French characters for Olivia’s phrases
- Added a question mark button to all tutorial windows that will replay the tutorial for that specific panel
- Added a tutorial for the adventure button
- Added a tutorial for upgrading reward cards
- Added a tutorial for the adventure panel
- Added a tutorial for upgrading stats
- Added a tutorial for upgrading spells
- Added a tutorial for the adventure map
- Added a tutorial for combat mechanics
- Added a tutorial for the inventory and adventure results
- Added a new type of resource that drops from bosses and allows you to buy girls “more interesting” costumes
- Added the ability to skip the boss scene after defeating it
0.2.6 (Alohomora)
- New Enemies:
- Added “Armored Goblin” enemy.
- Added “Funguar Leader” enemy.
- Added “Snake” enemy.
- Added “Fighter Cat” enemy.
- New Content:
- Added a new Journey and its boss “Catgirl Rogue”.
- Added an interactive scene with the new boss.
- Added a questline related to the boss, unlocking a new character for the Atelier.
- Updated the graphics of the first scene with Lillian (when we first met her in the tavern room). If you have already completed the game, it can be viewed in the Pensieve.
- Costumes:
- Added boss costumes to the Atelier for Lillian and Audrey.
- Added new costumes for Victoria.
- Improvements & Fixes:
- Reduced compression of interactive scenes to make them look sharper.
- Changed the Journey selection window to be more compact.
- Added the ability to leave Resource Events without opening the loot window if you don’t need it.
- Added the ability to exit battles prematurely (and interrupt the adventure) if you see that you are losing and do not want to continue.
- Added a “Pathfinder” – if the Journey map is generated in such a way that the player cannot reach the portal, this system will create the necessary path.
- Due to the fact that now any Journey can be guaranteed to be exited – early exit (via the button in the interface) from the Journey no longer gives resources.
- Changed the price of costumes in the shop.
- Added a new resource that is given for boss items and is needed to buy “unusual” costumes from Olivia.
- Fixed several typos (e.g. Preview replaced with Previous).
0.2.5.1
- Fixed typos in a couple of dialogue phrases with Louise
- Fixed typos in a couple of dialogue phrases with Rose
- Added automatic font size adjustment in spell buttons
- Made a couple of edits to prevent errors when constructing buildings
- Returned the Elf-monk her own model. Catwoman will appear next week
0.2.5 (Bombarda)
- Added an error panel – it will appear if something breaks in the game. You can click the “Copy” button and send us the error text so we can quickly fix it.
- Changed the progression system in Journey – now you will level up and improve your spells yourself.
- Rebalanced the Journey system – changed spells, enemy strength, and health.
- Separated the inventory for loot and equipped spells. You no longer have to choose between taking a couple of spells or a valuable item.
- Changed the combat system – now it is represented not by consumable items, but by a spellbook that you fill before going on a Journey. Also, the player now has mana and mana regeneration.
- Journey characters received basic animations.
- Added a new character – Olivia the Portkey Witch.
- Added a quest to unlock Olivia’s Atelier.
- Added new dialogues with Elizabeth and Louise to better reveal their characters.
- Added a clothing store where you can see different outfits on our characters. (The first characters who received costumes were chosen by voting). In the future, we plan to make the clothes modular and add animations.
- Updated the skill tree panel.
- Updated the Journey preparation panel.
- Fixed many bugs, including the infamous “Spy – get out” quest bug.
Update 0.2.3 (Aguamenti)
- Added a “content delivery” system to support legacy save files.
- Added a new “Beach” storyline.
- Added a new “Beach” location (currently in draft form due to the background artist being on vacation).
- Added two new CG scenes, one of which is animated.
- Added a new reward card featuring Irroth, the Grand Librarian, for subscribers at the “Headmaster” tier.
- Added outlines to the text in the Active Quests widget for better readability in all locations.
- Fixed a potential issue that could break the “text input” in the PC version.
- Fixed a potential issue with the tavern’s state resetting after a party.
- Changed the text of the empty quest log to avoid misleading players.
- Updated the reward card logic to support “exclusive layers” (ensuring only one costume for a character is displayed at a time).
- Added a portrait to the Pensieve for Louise.
Update 0.2.2.2
- Updated game engine version.
- Items in the Journey shop now become grayed out if you lack the resources to purchase them.
- Fixed the issue with “flashing” transitions between locations where the base state of the location would appear momentarily.
- Removed on-screen buttons from the magic mini-game and added an on-screen touch bar. Now you can cast spells by swiping your finger/cursor across the screen (thanks to Habish for the idea!).
- Removed energy tokens from resource mini-games. Energy is now awarded based on the length of collected chains. The longer the chain, the more energy you receive (thanks to Habish for the idea!).
- Fixed a bug where the “fullscreen mode” checkbox in the settings did not take into account the current state of the screen and could minimize the window each time you exited the settings.
- Updated resource mini-game field generation.
- The mine now generates the playing field in “chunks” – small, ready-to-collect groups of resources. Gradually, the playing field will degrade into a chaotic state to prevent infinite gameplay at the expense of energy.
- Added an active quest widget to the game map HUD. It shows all current tasks and can be hidden by pressing the button in the interface (thanks to Habish for the idea!).
- Updated mini-game tutorial.
- A significant portion of the CG scenes have been transferred to the new “interactive” system. This will significantly improve engagement and allow you to leisurely enjoy the best frames.
Update 0.2.2.1
- Two new characters. Sisters Elizabeth and Louise (both chosen by patron vote)
- Two new animated CG scenes. One with Louise and one with the Ice Elf (who was chosen by patron vote)
- Brand new adventure mode with battles and events. You’ll encounter 6 different types of monsters and a variety of game events.
- 4 Reward cards featuring characters from our Rector-level patrons, which can be unlocked and “upgraded” using resources from adventure mode.
- Significantly redesigned quest lines – we’ve removed unnecessary clicks in some places, and you’re now automatically transported.
- Changed Audrey’s quest line. Now it will start a series of quests dedicated to “Journey.”
- A new quest dedicated to the first “Journey” experience.
- A new quest dedicated to unlocking reward cards.
- A huge amount of new and rewritten old dialogue (about a third of the game).
- Lots of bug fixes
- Added sorting to the quest log so that uncompleted tasks are displayed first in the quest.
- Fixed saving and loading with the old version.
- Fixed tooltips – now they disappear correctly when the dialogue is closed.
Update 0.1.5.1
- Completely redesigned quest system: It is now closer to classic RPG variants, and quests are no longer tied to specific characters. This change will make it easier for us to add new quests.
- All game quests have been redesigned for the new system. In some cases, it’s now clearer what needs to be done, and there are quests with several simultaneously active tasks.
- A significant part of the starting storyline has been rewritten – the hero has become calmer and more balanced.
- Descriptive texts have been added to the initial dialogues and quests to improve immersion.
- The final button in the tutorial can now be simply pressed instead of held down (the need to hold it down was not obvious).
- Due to the change in the task system, all quests have received names and descriptions.
- Changed Lillian’s texture in the tavern while she’s working.
- Changed Audrey’s texture in the workshop.
- Fixed a bug that broke autosaves in some situations.
- Fixed a bug that made it possible to select an unavailable dialogue option using the Numpad.
- Added a new NSFW scene with Lillian.
- Enhanced NSFW Scenes: All NSFW scenes have been reworked and expanded with descriptive text for a more immersive and engaging experience.
- Audrey Scene Split: The variable scene with Audrey has been divided into two separate scenes, placed at different points in the story for better narrative flow.
- Improved Lilian Animation: One of the scenes with Lilian has received a new and improved animation.
- Audio Overhaul: The audio core has been rewritten to ensure smooth music transitions and more intuitive volume control.
- Bug Fixes: Several typos in the text have been corrected, and an error that occurred when opening the message history in the Pensieve has been fixed.
Hotfix 0.1.4.7.1
- Fixed a bug that caused Victoria’s quest to get stuck if you repaired the mansion doors at the very end.
- Fixed a bug that prevented Lillian from changing into her evening dress while working at the Tavern.
- Fixed a bug that allowed you to talk to Audrey about the Carsteins before the quest appeared.
- Added a more detailed description of the objective in Rose’s quest for points, to make it clearer who to bring resources to.
Version 0.1.4.7
New Features:
- Academy Construction Overhaul: The location will now switch to the Academy when constructing buildings, and the new structure will be clearly displayed.
- Button Visual State: Buttons now have a greyed-out state when they are unavailable.
- Pensieve Scene Escape: You can now exit the Pensieve scene by pressing Escape.
- Narrator Text (Testing): Narrator text has been added to some scenes in test mode.
- Lillian Scenes Update: The first two Lillian scenes now include narrator text.
- Joyce Scene Update: The Joyce scene has been updated with new animations and narrator text.
- Project Panel Streamlining: Only Academy upgrades remain in the project panel; all other projects have been moved to tasks.
- Quest Dialogue Indicators: Quest dialogues are now marked with an star.
- Unavailable Dialogue Information: Unavailable dialogues are now visible, and hovering over them will display the reason for their unavailability.
- Button Tooltips: Tooltips have been added to some buttons to indicate hotkeys.
- Reduced Costs: The cost of many quests and upgrades has been roughly halved.
Bug Fixes:
- Fixed a rare issue that caused music stuttering or sudden changes.
- Fixed a bug that could break the game when exiting to the menu and restarting the same scene.
- Fixed an issue where the Pensieve could play extraneous dialogues unrelated to the selected scene.
- Fixed a bug that caused the background behind the character’s name to resize incorrectly.
- Fixed an issue where Rose’s “about you” and “about others” dialogues were swapped.
- Fixed a bug that allowed asking Victoria about Audrey before meeting her.
- Fixed an issue where points were not returned to Rose until re-entering the location.
- Hidden an extra character from the quest log.
Version 0.1.4.5(Content)
The beta version for Android
A new character
Two CG scenes
The continuation of Rose’s story
The beginning of the story of a new Character
Version 0.1.4 .2(Legacy)
Redesign of the main character
Resources have been optimized, which made it possible to slightly reduce the build size
Version 0.1.4 .1(Tech)
Fixed an issue where the “back” buttons on locations were not working
Fixed an issue that sometimes caused the game to crash if a save was loaded from an interactive scene
Fixed an issue where the game board in the mini-game could freeze and not clear after exiting the mini-game.
Fixed an issue where the Space button continued to restart the scene launched from the Pensieve
Version 0.1.4 (Conent)
- Updated the final scene of the game.
- Added a timegate mechanic that requires waiting for several days in-game to progress in quests.
- Added a new music track.
- Implemented a save converter that will be used in future versions to allow players to continue playing in a different version rather than starting over each time.
- Developed a relationship system, where characters can have opinions of the player and certain dialogues are only available with certain relationships.
- Integrated a consequences system, where players’ actions are remembered and occasionally reminded of them, with notifications given.
- Included notifications in-game that announce new projects, relationship changes, and significant events.
- Expanded the story with a party celebration of the opening of the academy.
- Added two new scenes: One with Grace, and one with Lillian. Second have animations, and consist of four parts.
- The interactive scene control has been moved to the bottom-right corner.
Version 0.1.3.5 (Legacy)
- The game version is now displayed in the game menu.
- History of dialogues now open only when a dialogue is opened (mouse scroll wheel up or a special button on the bottom of the dialogue box), or if no other panels are open (using mouse scroll wheel upward).
- The scene of the first meeting with Audrey now has variations, allowing you to choose the specific situation she finds herself in.
- A new in-game scene with Audrey has also been added.
- Some dialogues with characters have also been altered to align with the new scene for Audrey.
- Several typos have also been fixed.
Version 0.1.3.3 (QoL)
- Language detection on the first launch, based on the system language.
- A settings window will appear on the first game launch, allowing you to customize the game to your preferences.
- You can rewind previously read text by holding down the Space key.
- Exit dialogs by pressing the Escape key.
- Choose dialog responses using the numbers or arrow keys on your keyboard and the Space bar.
- A log of previous phrases can be opened and closed with a mouse wheel scroll.
- Use hotkeys for quick actions: M – return to the map, J – journal, P – projects, R – resources.
Version 0.1.3.2 (Tech)
- The game will no longer ask for your age every time you return to the menu.
- Fixed a bug that prevented saving deletion.
- In some rare cases, you could finish several projects and end up with negative resources. This is also fixed now.
- Fixed several places where text was left untranslated.
- Some minor localization adjustments.
- Fixed an issue where you could see the previous interactive scene for one frame when launching a new one.
Version 0.1.3 public
The first public release contained:
- Gameplay lasts approximately 2 hours
- 8 characters
- 12 game locations
- 3 mini-games
- 7 CG scenes, from simple pinups to interactive sex-scenes
- A storyline that covers the very beginning of your journey and the opening of your own Academy.
Version 0.1.2 (alpha)
- Added a localization system that supports easy addition of new languages (Available options are taken from the “Magic Academy_Data\StreamingAssets\Localization folder”)
- Fixed a bug that caused Rose to endlessly stand at the greenhouse
- Fixed a bug that caused characters to reset their poses during game loading in dialogues
- Now, instead of the character’s name, question marks will be displayed until you learn their name
- Localization proofreading conducted, numerous typos corrected
- Characters are now more clearly marked in basic dialogues
- Added buttons that will open our websites when clicked
- Fixed the problem with double bangs of Victoria in the main menu
- Changed and updated the graphics of the introductory scene at the Ministry
Version 0.1.1 (alpha)
- Now, when you hover over a character in the location, their name will appear above them.
- Now, when Rose destroys the greenhouse, she will stand next to it in a new pose.
- Increased the space for character names in dialogue.
- Now each character has their own unique name colour in dialogue.
- In dialogue, the speaking character now slightly enlarges.
- Autosaves are now available through a separate tab in the save panel.
- Quick saves have been added. Save using F5, load using F9, the last 10 saves can be seen through a tab in the save panel.
- Now the save remembers the slot and page where it was recorded.
- Updated the descriptions of curator-related tasks to make it clear that you need to go to Victoria.
- If a player presses the wrong button during magic mini-game, all progress is reset.
- The minimum text typing speed is now 10.
- The Mail panel now takes into account the font size from the settings and supports multiple pages, with the text being centered.
- Transparency has been added under the Mini-game panels.
- Fixed an error that always caused night at the sawmill.
- Partially changed the starting dialogues in the tavern and with Victoria.
Demo
Initial Release
Download the Walkthrough file here
Download files for Magic Academy
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