Sinners Landing v0.3.9a
Posted October 17, 2024
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Sinners Landing APK Android Adult Porn Game Download
A Raunchy Rogue on the Run, a furious Archmage, and his deflowered daughter; step into a love letter to classic D&D, just with more sex, fun and lovingly hand-drawn and animated 2D Art from the devs behind Paradise Lust.
When a magical accident teleports you to the ass-end of nowhere, the small outpost of Sinners Landing, you discover a deep fantasy world filled with haughty dark-elf priestess, shy temple virgins, ex-courtesans with a heart of gold, and an orcish muscle-mummy.​
Release Date: 2024-08-03
Developer: Flexible Media – Patreon – Steam – Website – Itch.io – Discord – SubscribeStar
Censored: No
Version: 0.3.9a
OS: Windows, Linux, Mac, Android
Language: English
Other Games: Paradise Lust – Paradise Lust 2 – Love of Magic – Morningstar – Making Movies
Genre: 2DCG, Adventure, Animated, BDSM, Creampie, Dating sim, Group sex, Harem, Humor, Interracial, Lesbian, Male protagonist, Masturbation, Oral sex, Point & Click, Puzzle, Romance, Rpg, Sandbox, Titfuck, Vaginal sex
0.3.9a
– Fixed Main Menu button not animating properly
– Some tweaks to camp interruption events to avoid map bug during combat
0.3.9
– Added Easel in Tristan’s Room to replay painting minigames
– Fixed sometimes throwing errors when finishing combat
– Fixed error during collecting cards
– Some UI fixes
0.3.8b
– Fixed some buttons’ missing sprites
0.3.8a
– Updated End of Content UI
0.3.8
– Added guards on the dungeon map getting on top of combat when coming from a dungeon event
– Fixed getting pickaxe from Pog doesn’t give a weapon and cards
– Fixed Pog’s cards not being removed after Raft combat encounter
– Fixed Poison proof not actually being poison proof
– Fixed some typos
0.3.7
– Fixed Pog’s dungeon quest sometimes not completing
– Fixed dungeon chest events sometimes not displaying chest image
– Fixed Backroom’s fireplace vfx
0.3.6d
– Fixed Combat Effects not triggering on start, and end turn
0.3.6c
– Fixed Rewards collect button getting locked when speed clicking
0.3.6b
– Fixed able to click the map while combat is active
– Fixed Fountain dungeon event sometimes not giving rewards
0.3.6a
– Fixed able to choose cards more than the amount allowed in combat
0.3.6
– Added guards on the dungeon map getting on top of combat
– Fixed Rewards collect button being able to be clicked multiple times
– Fixed Removing cursed cards in dungeon events causing errors
– Fixed combat shield icon’s size sometimes increasing
– Fixed Nausea card not inflicting negative potency
0.3.5
– Fixed some dungeon event death events not being repeatable
– Fixed monster death events sometimes not triggering correctly
– Fixed mis-attributed dialogue
– Fixed Training UI wrong calculations
0.3.4d
– Steamdeck specific fix for improving keyboard input
0.3.4c
– Fixed missing Shop room
0.3.4b
– Smoke Up card can no longer be kept in turns
– Adjusted tentacle monster values
– Nerfed mecha monsters shield values
– Fixed retreat button sometimes not working
0.3.4a
– Fixed last pog quest not clearing
– Fixed card rewards not initializing properly
0.3.4
– New Pog quests
– New Sex scene
– Added sprite indicator for cards coming from allies in combat
– End of content UI is now unique per character
– Increased Orb line linking minigame’s snapping distances
0.3.3
– New Pog quests
– Changed Sudoku minigame skip logic
– Fixed dungeon treasure/chest/special events sometimes causing a soft-lock
0.3.2
– Added sanity checks to prevent triggering old dialogue from Dawn’s flower quest
– Fixed Pog blacksmithing minigame’s progress bar not moving
– Fixed Roselynn bar running activity comic not playing
– Fixed Pog training not giving rewards when quick saving then quick loading while comic is playing
– Fixed some spelling issues
0.3.1f
– Updated art for Pog blacksmithing minigame
0.3.1e
– Fixed Pog training not advancing time
– Fixed UI disappearing in conversations after a minigame
– Fixed notifications not showing after a minigame
0.3.1d
– Fixed Pog training not triggering
0.3.1c
– Fixed Pog minigames being pink
– Changed Pog quest descriptions
– Added better mouse handling for Pog blacksmithing minigame
0.3.1b
– Adjusted sorting of minigame instructions panel
– Fixed dungeon events causing a soft-lock in the dungeon
– Fixed Flaming Bite not dealing Burn damage
0.3.1a
– Fixed some card art reverting to placeholder sprites
– Fixed orb dungeon showing wrong boss
0.3.1
– Fixed choose cards UI not closing when not enough cards can be drawn
– Fixed room names fix not applying correctly
– Fixed Vanishing type cards
– Fixed While Held type cards
– Fixed Bloodloss card not dealing damage
– Fixed Buttstroke card showing only 20 Damage but dealing 10 Damage
– Fixed Corruption card not dealing damage
– Fixed Courage card not applying potency
– Fixed Moist card not destroying Nausea cards
0.3.0b
– Fixed minigames in dungeon
– Fixed choosing cards closing prematurely
– Fixed some room names having incorrect names
0.3.0a
– Fixed Roselynn’s backyard spank bank causing errors
0.3.0
– Fixed empty treasure icon in Rewards UI
0.2.4f
– Fixed errors when closing the game
– Fixed Rewards UI sometimes not showing anything
– Adjusted Quest Notification UI to avoid overlap
– End of content UI moved to Roselynn’s scene
0.2.4e
– Fixed some special rewards causing a soft-lock in the dungeon
– Fixed spank bank issues
0.2.4d
– Added instructions on how to play certain minigames
– Fixed Roselynn’s scene not increasing Tristan’s max HP
– Fixed chandelier in Inn Room 1 sometimes disappearing
– Fixed UI not showing after flower minigame
– Fixed Rewards UI showing negative values
– Removed some difficult combat encounters in the Easy Dungeon
– Nerfed the Slime Boss Fight in Easy Dungeon:
– Decreased amount of Spunk cards discarded into player deck
– Changed one of the minions from slime to jelly
– Decreased main slime Max HP
0.2.4c
– Fixed Roselynn’s post-painting conversation prematurely closing causing a soft lock
0.2.4b
– Fixed Roselynn’s quests and conversations sometimes not triggering
– Added UI icons for special rewards in the dungeon
– Added mouse over text for the Backyard Tree
0.2.4a
– Prevent rollbacks on getting training rewards to avoid re-roll exploit
– Fixed training card rewards being only added as temporary cards
– Fixed Roselynn’s date being able to repeat
– Fixed soft-lock when rejecting Roselynn’s sex scene
– Fixed time not advancing for Roselynn’s training
– Fixed wrong UI showing while in conversation after painting minigame
– Fixed zoom rollback issue on the backyard bench
– Fixed Roselynn and Tristan sometimes not sitting on the bench
– Fixed “room1name” shown in the dialogue
– Fixed Easle WIP UI showing incorrect text
– Fixed dialogue typos
– Fixed stats typos
– Removed visual highlight on interactable objects
0.2.4
– New Roselynn quests
– New sex scene
– New minigames
– Added guards to broken glass not triggering the conversation
– Added shine animations for rooms and interactable objects
– Fixed death story blocks causing to soft lock the dungeon
– Fixed Deck UI unusable when temp cards are added
– Fixed cards getting unintentionally added when loading a save
– Fixed getting invalid cards from random events causing freezes
– Fixed Potency effect being cleared too early
– Fixed Whip It Good card damage not calculated properly
0.2.3n
– Added guards to broken glass not triggering the conversation
– Added shine animations for rooms and interactable objects
0.2.3m
Fixed a bug that was causing game to black out due to a broken audio file
Fixed Promo UI sometimes getting broken
Fixed deck, burnt, discard buttons in combat not closing
Fixed combat allies disappearing
Fixed temp cards not getting removed
Fixed Map UI showing during conversations
Added guards to show the dungeon map after a random event
Added guards to potion rewards not being added to inventory
Evade card. Added Choose ability
Whimper card. Cost reduced to 0. Increased block value. Decreased Shuffle debuff cards value
Cower card. Increased block value. Decreased Shuffle debuff cards value
Taunt card. Changed Draw ability to Gain Weakness
Deep Breath card. Reduced block value
Prepare card. Reduced block value
Equip card. Reduced block value. Changed Draw ability to Choose ability
Bind Wounds card. Added gain mojo ability
Rage Heal card. Increased cost to 2
Brandish card. Increased block value to 5
Set Weapon card. Increased cost to 3
Shield card. Reduced block value to 5
Poison Cloud card. Increased cost to 2
Foul Taint card. Increased cost to 2
Burn card. Reduced cost to 0
Fire Shot card. Reduced damage to 3. Increased burn value to 5
Flametongue card. Reduced damage to 5.
Fireblast card. Increased cost to 3
Frost Shot card. Reduced damage to 3. Increased burn value to 5
Frosty Blow card. Reduced damage to 5. Reduced burn value to 3
Ice Shards card. Reduced cost to 1. Reduced damage to 6
0.2.3l
– Added UI for training with the girls
– Added popup in the Shop to indicate not enough gold for purchase
– Adjusted Card UI to handle more cards
– Adjusted Choose Card UI to handle more cards
– Changed Quest UI “In progress” to “To be continued”
– Fixed training exploit
– Fixed Choose cards not being able to choose
– Fixed Plan card not choosing cards
– Fixed minigame music not looping
– Fixed item cost sometimes costing more than the original price
– Fixed rollback issue during the Evening in the Belltower with Dawn
– Fixed rug in Inn Room 1 not staying fixed
– Fixed existing saves sometimes not having amulet in the inventory
– Fixed existing saves having duplicate amulets
– Fixed MEL stat showing in conversations
– Fixed typo in Spankbank
– Fixed Tristan’s default nickname in the Little Red Book
– Fixed Pog’s name being shown during her intro comic
0.2.3k
– Removed unity splash screen
0.2.3j
– Fixed character placeholder names affected by previous character name fix
– Fixed background music not playing when quick loading
– Adjusted notification’s text size for large text mode
– Adjusted minigame UI size for android resolutions
– Adjusted Promo UI
0.2.3i
– Fixed Morwenna’s intro conversation having wrong display name
– Fixed some old sprites using old Sinner’s Landing icon
0.2.3h
– Fixed Annya’s name not displaying correctly when there’s multiple conversation options
– Fixed flowers being able to be picked earlier in the story
– Fixed rollback issues in Belltower with Dawn, and Inn Room 1 with Roselynn
– Fixed Inn Room 1 incorrect sprite layering
– Fixed Foyer room transition to Inn room
– Fixed Combat Effect tooltip getting narrower
– Increased Dialog box size for Large text mode
– Added guards to prevent Sanctum showing up in the Dungeon
– Added guards to prevent black screen in the Dungeon
– Increased Fire Shot’s burn stacks
– Increased Frost Shot’s frost stacks, and decreased Frost Shot’s base damage
– Increased Careful Shot’s damage
– Decreased Skewer’s base damage
0.2.3g
– Fixed Settings UI
– Fixed Item notification text not properly showing item names
– Fixed Tristan sleeping not hiding properly
– Fixed cards getting drawn over the limit
– Fixed Ally cards not being removed when dying in the dungeon
– Fixed save/loading in dungeon causes wrong HP to initialize
– Fixed missing reward in Triple Fountain dungeon event
– Fixed Smoke Up not getting being kept in hand
– Fixed Sanguine Leech giving incorrect Heal amount
– Fixed neglect for Smoke Up and Shocked
– Increased Slash card damage
– Lowered Shocked card neglect damage
0.2.3f
– Fixed gem rewards in the dungeon not being set in the inventory
– Fixed Morwenna’s gem requirements not tallied properly
– Fixed Gouge card not applying damage, and not discarding hand
– Fixed Groin Smash card not shuffling Shame cards into Discard
– Fixed Hard Blow card not giving bonus damage to Blow cards
– Fixed Hunter’s Mark card dealing wrong bonus damage
– Fixed Impale card not giving potency
– Fixed Inflame card wrong description
– Fixed Lusty Smash card giving potency to wrong target
– Fixed Pestilential Purge card not destroying cards on hand
– Fixed Rage Smash card not giving rage
– Fixed Set Weapon card not dealing double damage
– Fixed Remove cards logic not properly removing cards
– Fixed Savage Smash card not dealing bonus damage
– Fixed Shield Smash card not applying block
– Fixed So Much Spunk card not shuffling Spunk cards into Discard
– Fixed Strip card applying negative armor
– Fixed Wallop card giving block to target
– Fixed Whack card not shuffling Fatigue cards into Discard
– Fixed Wizard Blow card description
– Fixed Poison combat effect dealing negative damage
– Fixed Magic Attack Bonus combat effect not dealing bonus damage
– Fixed Target combat effect’s tool tip wrong description
– Fixed Mojo text in Deck UI
0.2.3e
– Fixed missing dungeon event reward
– Fixed the Sanctum showing when loading a dungeon save
– Fixed black background in Offering Of Fluid dungeon event
– Fixed some missing icons for cards received from random dungeon events
– Fixed Beatdown card not shuffling Blow cards into Discard
– Fixed Begin the Hunt card not shuffling Hunt, and Slay cards into Discard
– Fixed Blast of Funk card not shuffling Funk cards into Discard
– Fixed Boom card not shuffling Stun cards into Discard
– Fixed Brutality card not dealing damage from amount of attack cards in hand
– Fixed Brutalize card not shuffling Brutality cards into Discard
– Fixed Bunch of Pricks card not shuffling Prick cards into Discard
– Fixed Buttstroke card not applying damage correctly
– Fixed Crippling Blow card not applying weakness debuff
– Fixed Deflect card inflicting negative potency on self
– Fixed Disappear card’s wrong description
– Fixed Double Throw card not shuffling Throw cards into Discard
– Fixed Drunk card leaking text description
– Fixed Drunk card not shuffling Nausea cards into Discard
– Fixed Drunk card not giving potency when held
– Fixed Edge Blow card not getting additional damage from Shield type cards
– Fixed Elemental Blast card not dealing damage when neglected
– Fixed Engorge card having a mojo cost
– Fixed Flametongue card not inflicting Burns
– Fixed Future Mojo card not shuffling Quick Mojo cards into Discard
– Fixed Unblockable Damage logic
– Fixed Draw Attack cards logic
– Fixed Draw Actions cards logic
– Fixed draw queue not clearing
– Fixed acid card’s neglect logic
– Fixed acid card’s neglect damage displaying incorrect value
– Fixed “If Fatal, draw X cards” not drawing
– Fixed “If Fatal, gain X mojo” not gaining mojo
– Fixed First type cards not being drawn first
– Fixed aura rewards causing other cards to not function
– Fixed aura rewards not displaying in combat
– Fixed random dungeon events duplicate addressable keys
– Fixed combat effects not being cleared properly
– Fixed missing character name in Linda’s intro conversation
– Fixed Dawn’s get flower failsafe conversation still being played after finishing the quest
0.2.3d
– Fixed mural missing at night
– Fixed text-speed and how it connect to scroll-text
0.2.3c
– Fixed issues arising from deleting legacy UI elementsÂ
0.2.3b
– Fixed Buy/Sell, Inventory, Collect Card Rewards UIs scaling out-of-bounds on widescreen monitors
– Removed some old legacyUI elements
– Cards now stick closer to the bottom of the UI when you mouse-over them
0.2.3
– Fixed broken Dawn proxy in the courtyard
– Redid the triggers for the flower minigame, fixing the empty sprites
– Fixed the pink background for cleaning the background
0.2.2f
– Fixed a deep bug that created cyclic dependencies and broke the build-system
0.2.2e
– Fixed Destroy cards crashing the game
0.2.2d
– Added more guards to combat not ending
– Fixed debuff cards not being discarded properly
– Fixed shop being able to buy without sufficient cash
– Fixed card details being truncated
– Fixed spelling issue in dungeon events texts
0.2.2c
– Fixing missing materials in some rooms
0.2.2b
– Fixed rooms not showing
0.2.2a
– Fixed flower progression fix not being called
0.2.2
– Reverted to old addressable system
– Minor Transformation card decreased stat scaling
– Fixed belltower minigame broken on some systems
– Fixed daffodil and zennias broken on some systems
– Fixed flowers missing on mouse hover texts
– Fixed gardenia flowers giving daisies flowers
0.2.1b
– Fixed spelling issues in dialogue
– Fixed Destroy type cards not getting destroyed
– Fixed Keep type cards not staying in hand
0.2.1a
– Fixed not getting smoke card from gardening
– Fixed combat mouse hover popup not hiding properly
0.2.1
– Changed to a less restrictive clean-string for user-entered chunks
– Shifted end-of-content marker to dawn’s tower handjob
– Fixed a bug where story-combat elements are retained even for random combat
– Fixed painting minigame skip behavior
– Fixed temporary cards added to your deck not correctly loading card sprites
– Fixed Rewards UI gradually getting wider
0.2.0j
– Fixed items not being added in the inventory while in the dungeon
– Fixed mermaid glass window not showing for older saves
– Fixed the death and repeated death conversation for dying in the dungeon
– Fixed the text of the last line of inventory items being blocked by the bottom of the screen
– Fixed Anya’s store being misnamed
– Fixed a bug where Ros’s opening line about silk alley was mistreated as an option
– Fixed a Dawn conversation being played at the wrong time
– Fixed not triggering fixing the bed quest
0.2.0i
– Fixed issue some people were happening with saving.
0.2.0h
– Fixed getting zinnias and daffodils quest not progressing properly
0.2.0g
– Fixed an issue where the save/load menu activated from the pause menu didn’t let you switch to Save mode.
0.2.0f
– Fixed getting locked out of the mines after completing Tyra’s questline
0.2.0e
– Fixed missing icon for the “Self Abuse” card
– Fixed missing icons for the inventory
– Fixed items not being added in the inventory
– Fixed rollback issues in Tyra mushroom scene
– Fixed dialog box not hiding properly in Tyra mushroom scene
– Fixed in the Belltower Morwenna not going away when rollback is called
– Added additional guards to prevent combat not ending
– Added guards to prevent control characters in character names
– Auto and Quick saves no longer use most recent save names
– Now explicitly clears out player cards on leaving the dungeon
– Fixed a bug where player effects (jabs thrown,etc) would persist until next session starts
0.2.0d
– Swapped positions of Yes No buttons in UI popups
– Fixed Black book, and Quest UI buttons showing when starting a new game
– Fixed starting a new game can skip the intro comic
– Fixed buffs and debuffs not expiring properly
– Fixed loading a save is hiding characters
– Added code for dealing with invalid or renamed cards
– Gaining the medallion now unlocks it as a weapon. Added hotfix to savegame for players with existing saves
0.2.0c
– Added shop icons
– Added new main menu
– Fixed selling items issue in Annya’s shop
– Fixed Shop UI not hiding
– Fixed wrong buy / sell format in the Shop
– Fixed being able to get the orb in the dungeon without finishing tutorial dungeon
– Fixed Rewards UI text overlapping
– Fixed missing periods to quest titles and descriptions
– Fixed “click to continue” inconsistency
– Fixed repeated quick loading while in a convo error
0.2.0b
– You can now quick-nav by clicking on the girls in the QNav UI
– Quicknav no longer shows girls you’ve not met yet
– Fixed Roslynn failsafe day 1 hiding her
– Fixed unplayable card types
– Fixed Tristan sleeping animation showing during orb quest
– Fixed error when unlocking the Library
– Adjusted sword started deck
0.2.00
– Added music to minigames
– Updated complete music sting in minigames
– Changed default name of Morwena to Morwenna
– Fixed able to progress without meeting Annya
– Revert deck button now works
– Fixed a bug where you could get an invalid deck state
0.1.17b
– Fixed an initialization issue with sounds
0.1.17a
– Fixed not getting items from the dungeon
– Adjusted some conversations that has long texts
0.1.17
– Added training with Dawn and Morwena
– Added conversations to locked rooms
– Added music to comics and sex scenes
– Added SFX and VO to the intro cutscene
– Added Tristan sleeping on his bed
– Adjusted sound levels of UI SFX, BG music, ambient sounds, and voice overs
– Added descriptions for rewards when mouse hovered
– All flowers can be picked/collected after dawn flower quest
– Increased clickable room/area enters in outcrop area
– Fixed potential blocker during combat
– Fixed dungeon with Tyra not being replayable after dying multiple times
– Fixed missing option in Tyra hotspring scene
– Fixed Annya quest not completing properly
– Fixed UI not hiding during Linda’s sex scene
– Fixed missing sprite for aura rewards in the dungeon
– Faster fade out of repairable pieces in fix bed minigame
– Fixed initial deck being received twice
– Fixed Pog quest not unlocking Smithy on old saves
0.1.16
– Corridor and Bell Tower room now unlocks during ceremony quests
– Increased the resolution for gardening with Dawn comic
– Setup character’s starting positions for multiple options
– Quest notification displays longer
– Rewards UI now behaves as a popup
– Changed some quests UI images to Tristan’s image
– Locked map nodes in the dungeon appear darker
– Added flavor text to some objects in the Inn
– Nerfed murkbats
– Fixed inventory UI title/name element positioned wrong
– Fixed black box appearing when playing thought bubble animation
– Fixed pipe appearing to be unlocked in the inventory UI
– Fixed whip cards not applying damage correctly
– Fixed possible error when combat ends
– Fixed black screen after random dungeon event
– Fixed zap card causing an error
– Fixed damage received in random dungeon events
– Fixed inventory UI to properly show unlocked weapons
– Fixed not being able to exit the mine when there are no quests
0.1.15a
– Updated Settings/Options UI
– Replayable dungeon now unlocks after tutorial dungeon quest
– Fixed being able to get the hay in stables without defeating the giant cock
– Fixed not able to fight the giant cock after losing
– Fixed Annya’s conversation options with the new shop
– Fixed Inventory not refreshing properly
0.1.15
– New quests
– New minigames
– New dungeon
– New replayable dungeon
– New sex scene
– Updated Ambient SFX
– Increased the Collect Rewards UI size
– Moved Rewards UI from dungeon map to end of dungeon combat
– Fixed Dawn ceremony quest unlocking too early
– Fixed rollback issue in Tyra mushroom scene
– Fixed unreadable text
– Fixed some quest items not being added/cleared in the inventory
– Fixed duplicate item rewards
– Fixed missing punctuation marks in ceremony quest line
– Fixed being able to interact with the map while Rewards UI is active
0.1.14
– Added the final part of the ceremony quest line
– Added backgrounds for dungeon events
– Added vfx and spanking sounds when Morwena gets spanked
– Added animations and sounds for ringing the bell
– Updated minigame UI
– Fixed Morwena quest description for the llama quest
– Fixed dialog UI not hiding properly
– Fixed spanking lines being said by a character
– Fixed inconsistent emotion texts
– Fixed wrong color for some conversation texts
– Fixed camera zoom in Dawn’s ceremony
– Fixed the paddle in the ceremony
– Fixed Dawn’s ceremony going outside the sanctum
– Fixed bucket in the cellar not hiding after llama quest
– Fixed potency displaying incorrectly
– Fixed non-dealing damage cards dealing damage if using potency
0.1.13
– Continuation of the Dawn’s quest
– New card
– New minigames
– End of Content UI moved to Tyra’s mushroom sex scene
0.1.12
– New quest with Dawn
– New sexy cutscene with Dawn and Morwena
– New cards
– New weapon
– Updated History Dialog UI
– Fixed hard to read text to be more readable
– Fixed mystery destination in dungeon not doing anything
– Fixed penisname not displaying correctly
– Fixed extra whitespaces in text
0.1.11
– Improved guardrails and animation for Little Black Book (why is this red, again?)
0.1.10
– New dungeon with Tyra
– Have Tyra with you in combat with her own cards
– New sex scene after completing the new dungeon
– New random events in the dungeon
– Max HP will now increase based on how many sex scenes Tristan has experienced (must sleep to take effect)
– Fixed retreating from the dungeon
– Fixed being able to get items from Ann while she’s not in the shop
– Fixed rewards ui window issues
– Fixed some sprites not appearing properly in minigames
0.1.9c
– Cleaned up the auto-quest starter
0.1.9b
– Pulled some events that weren’t complete yet offline
0.1.9
– Fixed quick saving in the dungeon
– Fixed wrong HP loaded when dying/retreating in the dungeon
– Disabled Deck button while in combat
– Made the glass shards in the inn room 1 more visible
– Restricted dungeon map controls while other UI content is active
– Disabled Black book and Inventory button
– Changed axe block cards in sword starter deck to shield cards
0.1.7
– Updated the Quest UI
– Fixed bug on picking up glasses
– Fixed a bug where Tyra’s getting a weapon conversation ends prematurely
– Fixed bug on Pog’s quest triggering
– Fixed a bug when reloading/re-doing Pog’s conversation
0.1.6
– Adjusted the scaling of stats for the cards
– Fixed bug on llama book sort minigame
– Prevent future dialogue popping up in the hot spring
– Fixed llama conversation when you have all the quest items
0.1.5.a
– Fixed mural painting missing sprite
– Fixed painting minigame skip
0.1.5
– New Pog quests and story
– New sex scene
– Dungeon unlocked
– Updated credits list
– Story blocks for the dungeon
– Merged the shell pieces in the Mural painting minigame
– Tristan now plays a block animation when blocking damage in combat
– Glass conveyor minigame now properly fades the completed image
– Glass conveyor minigame conveyor UI now also fades when it’s finished
– Fixed duplicate conversation line in Tyra hotspring scene
– Adjusted visibility of the glass shard on the bed
– Adjusted enemy’s next action text to be more readable
– Fixed overlapping UI for highlighting targets in combat
– Fixed getting hit vfx for enemies being behind their models
– Fixed enemies playing wrong animations
– Added icons for different combat effects (buffs and debuffs)
– Reduced the Jab card’s base damage from 5 to 3
– Reduced the Reckless Attack card’s base damage from 25 to 20
– Reduced the Cleave card’s base damage from 18 to 15
– Conversations from the fix bed storyline now adds cards to the deck. (If the quest is already finished then the card is added automatically)
– Fixed dialog panel bumpy animation
– Added on complete/finish animations for book sorting, and llama feed minigame
– Fixed Save Load UI anchoring positions
0.1.4
– Glass conveyor minigame hint can now solve merged/grouped pieces
– Fixed Glass conveyor minigame progress bar not updating
– Fixed Annya’s conversation where it shows Roselynn’s dialogue
– Fixed quest completions where it completes the wrong quests
– Fixed Dawn, and Annya’s pose when there are multiple conversation options
– Improved the mural painting minigame
– Fixed the repair bed minigame clicking issue
– Removed conversations for repair bed minigame
– Added quest titles to the fixing the inn room storyline
0.1.3
– Glass conveyor pieces can now be dragged from the scroll
– Glass conveyor scroll now scrolls correctly
– Glass conveyor pieces can now be put back in the scroll
– Glass conveyor pieces are now on top of the minigame UI
– Glass conveyor pieces can now be merged while unsolved
– Increased the brush size for cleaning minigame
– Added names to conversation options for Dawn
0.1.2b
– Mural now shows properly in the room
– Mural now shows in conversation
– Updated quest descriptions
0.1.2a
– Fixed Roselynn looking at wrong direction when in conversation
– Fixed flowers regrowing
– Fixed repair minigame bugs
0.1.2
– Added new Roselynn storyline
– New repair minigame
– New jigsaw conveyor minigame
– New flower minigame
– New scratch minigame
– Added names to multiple conversation options
0.1.1
– Basic inventory functionality added
0.1.0c
– Fixed dialogue spellings
– Fixed duplicate lines in conversations
– Fixed date/time formatting
– Fixed quest spellings
0.1.0b
– Gain gold for debatting Roselynn’s room
– Fixed a bug where ignoring Dawn’s Llama explanation would cut the convo short
– Fixed spank bank UI background
– Adjusted Stinkfudge weakness values
– Fixed negative values in cards
– Fixed white flash when entering combat
– Fixed card selecting not responsive when clicking at the edge
– Replaced highlight/selector UI in combat
– Increased cost of some cards
0.1.0a
– Fixed music sound banks not repeating in mid-convo
– Typo checking
0.1.0
– Fixed broken cross-fading for Tristan’s smoking
– Added sub-game music
– Updated sound effects
– Disabled rollback into minigames that have been destroyed
– Disabled saving in minigames & while editing the deck
– Updated puppeteering for Roselyn and Morwena
0.0.39
– Fixed in-scene dialog items no updating immediately
– Fixed transitions that are closed allowing an optional “no need to go there yet” convo
– Fixed rollback restoring character positions when moving across rooms
– Fixed resolution inconsistencies in Combat UI
– Adjusted fading and position of combat info popups
– Fixed VFX animations not playing properly
– Fixed impotent effect logic in Combat
– Balanced the bat’s life steal, Giant Cock health, Parry cost, and other negative cards
– Fixed Rage effects in combat
0.0.38
– Fixed characters disappearing from the scene in certain dialogs
– Fixed cards not updating the sprites in deck-builder mode
– Enemies shown in-world before scripted fight
– Cleaned up a missing character that broke Ros’s intro quest
– Various improvements to the quick-nav map
– Removed Ros’ painting until it’s completed
– VFX for combat effects now apply properly
– Cards in the Deck UI now doesn’t have red text
– Combat balancing on the Stinkfudge
– Updated Deck UI Dropdown Size and Spacing
0.0.37
– Combat Effects for Life Steal, Regenerate, Armor, Block
– Shield Text output updated with animations
– SFX for getting hit
0.0.36
– Added Llama SFX
– Added Card Strikes SFX
– Added Buffs and Blocks SFX
– Added Gameplay and World related SFX
– Added UI SFX
– Hide Scrollbar in conversation
0.0.35
– Block animations for Tristan, and some monsters
– SFX for dungeon map, enter combat, and combat
– Added text for block gain
– Added UI Animations for Enter Combat UI
0.0.34
– Card draw and discard animations
– Combat UI text animations
– Fixed truncated HP bar
– Added Button SFX to other Popups
– Yes/No Popups’ backgrounds now blocks clicks
– Add back Exit Button with functionality
– Fixed Combat errors
0.0.33
– Spank Bank Implementated
– Fixed big text options
– Fixed incorrect mouse-over color
– No pause UI in main menu and spank bank
– Fixed quick loading popup text
– Removed Quit button from Pause UI
– Adjustments for Combat UI Layout
– Card animations for select and deselect, and card keywords
0.0.32
– Llama now hidden in conversations
– Settings/Changelog sorting fixed
– fixed large-text
– Combat Damage Repetitions, and Text Output Adjustments
0.0.31
– Fixed Dawn name
– Fixed Roselynn name
– Fixed the wrong quest triggering after feeding llama
– Fixed the color of the font on the loading screen
– Fixed a namespace collision in the combat background
0.0.30d
– Added additional guards for character locations
0.0.30b
– Quicknavigation added
0.0.30
– First closed alpha build
– Added end of content popup
– Closed rooms can now give hints that they’re eventually opening up
– Fixed a bug where one of the quests were missing
– Rewrote how dialog loading works
– Enemies target fix
0.0.29d
– Update Quest data
– Fix off center painting minigame background
– Fix Annya’s name in conversation
– Fix Annya painting minigame
– Disable mines location
– Update steam particle effects
0.0.29c
– Fixed broken sort minigame
– Fix belltower art
– Update quest data
– Update conversation typo
– Update llama stoned convo
– Add to be done UI on easel
– Fix duplicate Bumbles
0.0.29b
– Fix Tristan and Roselynn holding the bucket at the same time
– Fix unclickable conversation choices
0.0.29
– Update cards data
– Fix card damage calculations
– Fix unskippable book sort minigame
– Rebalance Charge card
– Add visual feedbacks on book sort minigame
– Fix duplicate spines in enter combat UI
– Prevent saving in main menu
0.0.28
– Fixed DOTween warnings in map generation
– Fixed lengthy options in conversations
– Fixed intro blackout
– Fixed flash of black when character moving
– Added safe-guards for rollback
– Fixed a bug where hitting H while entering a name would hide the dialog
– Fixed hiding location for a popup permanently hiding time
– Removed all \n entries
– Fix Cellar beer bath
– Adjust Enter Combat UI
– Fixed quest progression day 1
– Quests that are still in progress tagged and sorted last in the quest UI
– BUM_llama_feed minigame fixes
– Stat increase animation tween warning fix
– Intro TRI facial expressions when getting dressed
– daw_gardening_1 convo DAW now has a holding item animation
– TRI is now flaccid after sex scene with TYR
– Added Silhouette fade in for minigames
0.0.27
– Game playable until end of TYR scene
– Fixed various UI bugs
– Fixed llama not triggering
0.0.26
– Fixed a bug in the card game that led to cards not being set up correct
– Now saves current music
– Fixed a bug where the conversation would remain open after fighting started
– Cleaned up how story fights were set up
– Cleaned up quests and quest logs
– Fixed a bug where
0.0.25
– Puppeteered up to TYR’s sex scene
– Cleaned up a bunch of room transitions for different time of day
– Added in llama travel
– Updated debug icon
– Map temporarily disabled
0.0.24b
– Cleaned up the cardgame UI
– Updated enemy stats
– Increased default draw-size by 1
– Tweaked starter deck for swords
– Tweaked selection and card sorting
0.0.24
– Map integration in highcamp mine.
– Unlocking rooms after llama stoned quest to get to TYR.
– Added scale modifier to adjust Character sizes.
– Fixed various rooms with missing/wrong conversation, and missing assets.
– Fixed conversations with wrong text.
– Added feedback to playable cards
0.0.23
– Puppeteered up to Llama
– New Other games bar.
0.0.22c
– Unlocking inventory by talking to DAW and receiving the amulet
– Unlocking deck by talking to TYR and picking a weapon
– Unlocking Map and Skip Time by progressing to day 2
– Fixed various aspects of the conversation dialog UI
0.0.22b
– Fixed story being called “wreck”.
– Fixed incorrect offsets in the quest notification and generic prompt UIs
– Fixed frontend UI popping in and out every time there are options.
– Fixed starting the morwena convo removing tristan.
0.0.22
– UI overhaul
– Replaced the main menu
0.0.21
– Fixed rewind/autosave issues.
– Removed equipment from start combat screen, added in auto-combat placeholder and a deck btn.
0.0.20
– Fixed up the day/night cycle
– Set up character proxies
0.0.19b
– Made hitbox more generous for enemies (similar to their highlights)
– Can now RMB to release a card (or drag it back down to the bar)
– Removed a bug where you could release a card and speed-click it to return it to the hand
– Fixed a bug where RMB would enable the save-load UI behind the
0.0.19
– Added support for conversation items that turn themselves off if there’s no more valid conversations
– Fixed a bug where you could re-enter Room 1 and restart the bat battle
– Fixed a bug where the starter decks were misnamed
– Fixed a bug where Charge was configured incorrectly
– Fixed a bug where transitions were jumping, not transitioning
0.0.18
– Dialog Content up to placing the easle
– Cleaned up combat systems, and forked the initial combat based on weapon choice
– Rewrote failsafes to be cleaner, and stripped out old data
0.0.17
– Fixed up combat / dying / victory system
– Cleaned up a number of smaller bugs related to UI and movement
0.0.16
– Game scripted until after meeting Pog
– Cleaned up legacy UI
– Fixed conversation textbox auto-scale
– Finished tweaking new quest system
0.0.15
– Storyblocks system added
0.0.14
– Tweaked the combat UI
0.0.13
– Fixed save/load system
– Fixed save/load alignment issues in ultrawide and 4:3 aspect ratios
– New animation system set up
– Fixed invalid spine issue
– Changed mouse-over to entire body for enemy name
– change attack sprite to attack text
0.0.12
– Refactored the UI to be more in-world
– Fixed the bug related to block not removing
– Fixed up a bunch of smaller QoL issues around combat
– Fixed up a bunch of smaller QoL issues around navigation
0.0.11
– Updated rooms
– New launch sequence
0.0.10
– UI rewrite + cleanup
– New Save/Load functionality added
0.0.9
– Cleaned up the combat UI
– Handle missing enemies / allies better
– Started Reskinning UI
– Clicking on item now gives information about what cards it’s contributing
0.0.8
– Keyword system now fully implemented for ingame cards
– New rooms updated.
0.0.7
– Added fixes to improve the card game on various resolutions
– Fixed cross-fading between rooms
– Fixed a bug where non-numerical values in AddCardToDiscard would give invalid results
– Updated data-sheet to correctly tag destroyed cards
0.0.6
– New rooms
– New battles
– Speeded up movement of cards
– Removed restiction on acting while cards are discarding or processing
0.0.5
– Added new dockside, passage, and stables art
– Adjusted temple art
– Rewrote the Quest logic
0.0.4b
– Fixed being unable to trigger combat
– Additional rooms updated
0.0.4a
– Fixed various room transitions not working correctly
– Set up day/night cycle for all rooms
0.0.4
– New backgrounds
– Reduced to 3 weapon slots
– Tweaked UI
– Added support for day/night cycle
– Combat is now replayable
– Simplified entry dialog
0.0.3a
– Fixed up some transition / door directions
0.0.3
– Added in basic logic for all rooms currently done
– Cleaned up resolution/aspect ration issues for the cardgame mechanic
– Card viewer
0.0.2
– Fixed card drawing functionality
– Tweaked positioning and scaling systems
– Changed button layout
– Refactored out the old drinks minigame
– Rewrote the exporter to permit exporting just one sheet
– Fixed a glitch with card positioning
– Fixed a glitch where cards could get stuck in the center, freezing the game
– Added a settings menu (Escape)
– Fixed too many cards being spawned
0.0.1
– First build
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