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Changeling Tale APK Android Adult Game Download
Changeling Tale is the world’s first human to anthro Transformation Themed Visual Novel: an interactive story with musical and graphic elements. It is also a bishoujo-style Eroge, so expect some explicit nudity and sexual content.
Scotland, 1919. The MacLeod sisters have felt the toll of war and are struggling to make ends meet. When their neighbor and childhood friend returns home, his support might just be the blessing they need. But little do they know, he will reveal a secret that will change their lives – literally!
Play as Malcolm, the young Scottish veteran struggling to find peace on the ranch where he grew up. As the lives of Malcolm and those closest to him are turned upside down, your actionsdictate how the story will end!
Release Date: 2024-12-20
Developer: Little Napoleon – Patreon
Censored: No
Version: 1.0.2.5
OS: Windows, Mac, Linux, Android
Language: English
Genre: 2DCG, Transformation, Furry, Male Protagonist
v1.0.2.5
- A small hotfix that removes text referring to bonus content that will be releasing later in development!
v1.0.2.4
- Improved the art of over 50 scenes for consistency and aesthetics
- Improved the art of many sprites and frames as well
- Remastered and updated the songs “The Changeling Tale,””We’ll Always Find a Home,” “Last Train for Departure,” “Grotto,” “Now and Forever,” and “Times Like These”
- Added what-if images for Grace in both cow and wolf forms
- Added what-if image for Jessie as a barmaid
- Added Grace leading Malcolm through the reef in Grace’s Chapter 4
- Added Malcolm swimming through the fish in Grace’s Chapter 5
- Added Malcolm brushing his chin across Grace’s chest in Grace’s Chapter 5
- Added Toast chasing his tail in Jessie’s Chapter 3
- Added Jessie about to unbutton Malcolm’s clothes in Jessie’s Chapter 3
- Enhanced the clarity and sharpness of sprite features for all sprites
- Sprites now tinted to match their backgrounds
- Overlook and Campbell Barn Interior tinted to match dawn lighting
- Improved panning synchronization on several scenes
- Improved eye contact in several scenes
- Added walking animations to several scenes
- Animated several scenes where characters are pulled in
- Made dissolve transitions more consistent across every chapter, particularly when ears and tails change position
- Enhanced sprite movement to better telegraph actions in many scenes
- Added sprite variety to earlier chapters by replacing some expressions with sprites we created after the fact
- Reviewed and edited timing of many scenes
- Created unique endcards for each of Marion’s Chapter 4 endings
- Added a notification that there is more to the game if the player reaches a bachelor ending first
- Several Grace scenes now use a shortened version of “Naught but the Moon and Stars” as her theme
- Just You and Me music now used in all three paths
- Animated Grace’s tail wag in Chapter 3
- Animated the bunny’s taunt in Jessie’s Chapter 4
- Rearranged the structure of several scenes to reduce filesize
- Cast profile thumbnails now show transformed form on hover
- Created a sprite alternate pose for Alana
- Created several additional sprites that better fit certain scenes
- Added more recent sprites to earlier scenes
- Added Marion’s room’s window to the MacLeod house exterior background
- Added vines and morning glories around the MacLeod house’s front door
- Flipped Hazel’s sprites to better translate direction when recovering her in chapter 1
- Added sound effect when Hazel is fed a carrot
- Gave a purple tint to the dream sequence to match the color of the magic
- Added several more flag triggers that activate when Malcolm speaks to Jessie, for consistency
- Omitted Marion’s wagging tail from sitting positions where it would briefly appear visible
- Revised Effie’s sprite to clarify where her ears come through her hat
- Rearranged cows approaching the hillside to improve sense of scale
- Added some slight variation to the color of the cows’ coats
- Improved the cow clicking trigger for Rule Thirtytaur so clicking rapidly would not unintentionally progress the scene
- Added open water soundloop to earlier scenes in Grace’s story
- Added more variety to splash sound effects
- Used splash sound effects earlier in the story
- Improved the tinting of Grace’s shadowed sparkling and removed it from the clothing
- Added some squeezing to enhance the Grace & Malcolm’s spinning effects
- Removed one rock skip for pacing
- Omitted Grace’s afterglow scene edit to better fit the lead in to the following scene
- Added silhouettes to cafe setting
- Created an alternate epilogue entry for when Grace and Malcolm visit Loch Ness
- Created an animated epilogue bonus scene for Grace
- Marion’s fumble scene is now less explicit and the transformed parts more detailed, to better fit the pacing and feel of her story
- Improved rainbow asset in town
- Revised the steps in the burnt roast to make it less easy to miss
- Added eye opening/closing effects in Jessie’s Chapter 2
- Shrunk several frames so the border doesn’t interfere with the text box
- Jessie’s earrings no longer ride upward along the lengthening of Jessie’s ears
- Added speaker channel panning effects in a few places where appropriate
- Revised gun drop sound effect to add a grassy element
- The tartan used to cover Jessie was changed color to less closely match Balgair’s tartan
- Enhanced Jessie’s spin animation and included it in SFW mode
- Made the SFW version of the tail sniff image the primary asset
- Added a running Toast at the character’s feet
- Changed the music at the end of Gran’s conversation with Jessie to match the changed tone
- Tinted the dawn fog at the glen
- Increased the trap frame’s contrast and added a glint for better visibility
- Improved color matching between the foggy hill background and associated scene/frame assets
- Animated Jessie’s bonus epilogue scene
- Illustrated Grace’s tongue in Chapter 5 where the text warrants it
- Improved placement of hint icons in Preferences screen to facilitate translations
- The Cernunnos entry in Baird’s now uses a vertical image layout
- Added white fills consistently to all concept art galleries
- Tinted concept art nsfw art notification box to match other thumbnails
- Corrected several text to speech pronunciations
- Hid the text box window at most points
BUG FIXES
- Fixed transparency issues with sprite details
- Corrected overlapping cycles in several backgrounds
- Fixed shadows on the flat cap on the milliner’s table
- Removed Grace’s kerchief in her Chapter 1 scene for continuity
- Corrected a floating sprite issue in Grace’s chapter 2
- Screen no longer pans off screen when jumping after Grace into the water
- Corrected edge clipping during rotation of Grace sex scene
- Fixed Grace’s ears in relation to the captain’s hat for several sprites
- Synced the panning in the pub when skipping
- Added glasses to Gran’s scene perusing Baird’s for continuity
- Cheesemaking scene now displays correctly in Marion’s credits
- Clouds in parade scene now correctly loop
- Fixed lightning typo in Jessie’s Chapter 1
- Fixed an issue where a second sound cut off the first when encountering wolf Jessie a second time in Jessie’s Chapter 2
- Jessie’s eyes in wolf form are now uniformly dark across scenes and sprites at night
- Added a stop to the fireplace soundloop where it was meant to end in Jessie’s Chapter 3
- Split Jessie’s hilltop transformation sequence so the background would not be reset with each step
- Fixed an issue causing music to cut out early in Jessie’s Chapter 4, On the Scent
- Corrected a layer order issue when the rock makes contact
- Corrected a layer order issue when Jessie touches the car
- Fixed an issue causing Alana’s walk animation to float above the screen’s edge
- Corrected a layer issue causing the Campbell’s table to not be tinted at night when empty
- Removed dust particles during rain
- Removed a group of duplicates in the credits
WRITING
- Reworded when Malcolm sees Jessie in his dream if he had not encountered her again after the first day
- Made Douglas’ relationship to Murdoch consistent
- Marion now only apologizes in Chapter 3 if Malcolm opens up to her in Chapter 1
- Jessie no longer sleeps with Malcolm the first time she is escorted home
- Tightened up lines of text across text blocks in Jessie’s Chapter 2
- Malcolm now comments on his first impression seeing the train station in Jessie’s chapter as he does in Grace’s
- Removed a line of dialogue that stated Douglas’ wife recently passed away
- Standardized capitalization of Gran
- Standardized capitalization of Highlands
- Standardized capitalization of wulver in Baird’s
v1.0.2.2
IMPROVEMENTS
- Changeling Tale for Android and the Changeling Tale Demo have been brought up to 1.0.2 standards (see the changelog for those previous fixes).
- Improved displays of Android menus
- Improved legibility of correspondence on Android
- Added Special Thanks headers to credits in Android
- Replaced Marion’s flipped sprites in her Chapter 3’s final scene
BUG FIXES
- Fixed an issue causing backgrounds in the Cast Profiles menu to misalign
- Corrected background transparency in the Cast Profiles menu
- Fixed Grace’s second sprite to correctly repeat in the final version of her sprite slideshow
- Corrected a typo preventing one of Grace’s sprites from displaying in the sprite gallery
- Corrected an issue where clicking the tooltip button in Preferences caused the game to start
v1.0.2
IMPROVEMENTS
- The remaining Grace assets have been fully rendered
- In the reset interface, added quotation marks around “forget” to highlight the word
- Improved Easter Egg back end calculations
- Added some fidelity to The Mischievous Fish song
- Fixed some later images in Jessie’s slideshow credits
- Split Fae Nobility onto their own page in the credits
- Hid the text box window at several appropriate points
BUG FIXES
- “Slurp” Achievement can now be activated
- 100% Story Completion is now reachable
- The correct version of Marion’s ending now correctly plays on replay from the Story Branches (will need to speed through each variant again from scene 11 to unlock the ending replays – use “ctrl” or the skip button to go fast!)
- Fixed Grace’s final embrace scene to correctly point to her chest file
- Malcolm’s nightmare secret after completing all three stories now displays correctly
- Baird’s table of contents now correctly shows “Pixie” when the entry is still locked
- Bonus scene background is now the correct size
- Corrected an issue in Marion’s Chapter 4 that might make scene 11 play out incorrectly
- Marion’s second sprite slideshow now unlocks at the beginning of Chapter 3 instead of the end of Chapter 2
- Jessie’s 1st form, 11th style now correctly displays as an underlay instead of an overlay
- Marion’s 3rd form, 5th style no longer allows using the arrow to advance nonexistent expressions
- Trimmed several lines overflowing the expression buttons
- Missing image on Grace’s 4th form, 2nd and 4th styles removed
- Malcolm’s facts page now correctly skips his werewolf form when cycling back from his other transformed form without having played Jessie’s Chapter 4
- Grace’s chest now shows during the coils scene when active
- Reduced the number of times Marion’s sprite was called in the barn to smooth the tail animation
WRITING
- No longer refer to Alana’s fingers as gloved, or her dress as having lapels
- Reworded some bucket language for consistency
- Added more unique boat name responses
- Corrected several typos and grammar mistakes in the narrative
v1.0.1Â
-Compressed the Android build to avoid an unpacking error for APKs over 2gb
-History now begins at the most recently read text
-New Toasts Toggle in Preferences that controls whether notifications about unlocked bonus content pop up while reading
-Revised the Preferences Menu to be clearer and include new Accessibility Menu Button and Toasts Toggle
-Made horizontal sliders fill with color to indicate their levels
-New button in Story Branches allows players to delete their persistent data and perform a true reset
-Created a failsafe system that awards the full total of easter eggs if all have been unlocked but not all have been awarded
-Added “Farewell” to two missing branches in Jessie’s table of contents
-Fixed issues causing unusual Story Branches behavior, including Marion’s Chapter 4 branching buttons and hints not showing
-Revised the Help Menu to make clearer buttons and include the hotkey to the Accessibility Menu
-Corrected an error keeping the second “Beyond the Glen” background from unlocking in the Almanac
-Almanac thumbnail for the Night Glen background now shows correctly
-Almanac background behind the car now shows correctly
-Church pulpit, Marion’s Room’s cameo portraits, beach and cafe Almanac entries now unlock correctly
-Made the prerequisites easier for unlocking the rocky, foggy hillside in the Almanac
-Made the Rebound achievement trigger more lenient
-Standardized the naming of the Faerie Ring Baird’s entry, which makes the unread icon now function correctly
-Baird’s Kelpie entry no longer repeats twice
-Made Grace’s three Chapter 3 date variants and Marion’s three Chapter 3 lie variants count toward story completion
-Corrected an issue where the Bachelor Home ending, Marion’s Chapter 4 scenes 9 & 11, and Jessie’s Chapter 4 scenes 8, 9, & 10 were not counting toward 100% story completion
-Several other Marion and Jessie sprite viewer entries weren’t showing due to the same issue above and were fixed
-Corrected a typo preventing Jessie’s sprite viewer Cordial style from unlocking
-Corrected several sprite viewer issues involving missing assets, incorrect number of expression buttons, and line lengths
-Sprite viewer is now unlocked by reaching stories’ ends on touch input devices (because minigames are disabled on those)
-Corrected a typo preventing Grace’s flotation devices from correctly displaying in her Chapter 5 kiss scene
-Fixed an incorrect Jessie sprite while the Rebound achievement plays out
-Title characters now change based on in-game persistent data instead of achievement status
-Fixed a transparency issue with the volume sliders, and gave them better contrast
-Brightened corners of default game menu backgrounds for improved contrast
-Made the input window for naming the ship more clear
-Made the availability of a choice in Grace’s Chapter 2-7 dependent on a choice made in Grace’s Chapter 2-4
-Fixed a continuity error involving the positions of Grace’s and Malcolm’s hands
-Removed Grace’s hair boobs from their final embrace scene
-Beach Chapter save icons now correctly show Grace instead of Jessie
-Added a line in one of Marion’s epilogues to clarify the mail forwarding
-Ocean lapping now correctly ends before the beach epilogue
-Marion, Douglas, and Jessie no longer float in their respective scenes
-The orca and Alana’s bagpipes images are no longer cut off at the top
-Improved choreography of leadup to Other Fish ending
-Corrected several typos and grammar mistakes in the narrative
-Revised Bonus Room menu and removed a link
-Aligned the Music Room scrolling section to the bottom divider bar
-Naming the boats the original options via the custom window returns the proper response
v1.0.0
Steam Release
v0.8.6
Later
Version 0.8.1
– Added sketch art assets, music, and sprite choreography
– Fixed navigation unlocks
– Added BGMacLeodDoor to BG Gallery & Jessie Bath Scene
– Corrected door in MacLeodExt
– Added mention of bagpipes in Grace’s alternate date paths
– Changed sprite “glance” nomenclature to “l” or “r”
– General sprite library cleanup and expansion
———
Version 0.8.0
– Added the draft build of the first half of Marion’s Chapter 4
v 0.7.8
N/A
v 0.7.7
N/A
Version 0.6.5
– Fixed an issue where game would not start
– Fixed pixel overflow on the Muzzle3 frame
– Removed an underlying image from NightKiss frame
———
Version 0.6.4
– Finalized assets for Jessie’s chapter 3
– Refined Jessie’s chapter 3 choreography
– Added 1 new easter egg
– Clarified who is joining who on the lakeside walk in Grace’s Chapter 1
Statistics:
The game contains 10,670 dialogue blocks, containing 162,793 words and 865,123
characters, for an average of 15.3 words and 81 characters per block.
The game contains 72 menus, 1,995 images, and 54 screens.
———
Version 0.6.3
– Added refined sketches and finished assets
———
Version 0.6.2
– Added BG and Scenes to their respective galleries
– Made Change Log accessible in game (under About)
– Fixed a second letter capital typo
– Added missing code for j 0gsideglum
– Added missing feather on j1gexasperatedup
– Replaced remaining instances of sfxloop_shellfire.mp3 with sfxloop_shellfire.ogg
– Fixed title graphics to change on correct chapter completion
– Updated credits
———
Version 0.6.1
– Coded and added assets for beta release
– Renamed Changelog to omit version number
– Moved icons to above the game folder
– Extended mobile UI format to include tablets
– Edited Incoming, Shellfire & Shot SFX
– Fixed the Grace Ch2 letter not displaying correctly on mobile
– Fixed a missing Balgair sprite
– Changed Bairds page numbers for consistency
– Replaced a slash with a period
– Fixed a we were typo
– Fixed a let’s typo
– Fixed some text box overflows
– Fixed an instance of Alana referred to as a redhead
– Corrected 3j complete achievement trigger screen
– Changed Jessie Ch2 endcard to reflect new outfit colors
———
Version 0.6.0
– Added the draft build of Jessie’s Chapter 3
– Fixed “in sight” typo in Marion’s Chapter 3
– Added some lines to the end of Jessie’s arc in Chapter 1
Version 0.6.1
– Coded and added assets for beta release
– Renamed Changelog to omit version number
– Moved icons to above the game folder
– Extended mobile UI format to include tablets
– Edited Incoming, Shellfire & Shot SFX
– Fixed the Grace Ch2 letter not displaying correctly on mobile
– Fixed a missing Balgair sprite
– Changed Bairds page numbers for consistency
– Replaced a slash with a period
– Fixed a we were typo
– Fixed a let’s typo
– Fixed some text box overflows
– Fixed an instance of Alana referred to as a redhead
– Corrected 3j complete achievement trigger screen
– Changed Jessie Ch2 endcard to reflect new outfit colors
Version 0.6.2
– Added BG and Scenes to their respective galleries
– Made Change Log accessible in game (under About)
– Fixed a second letter capital typo
– Added missing code for j 0gsideglum
– Added missing feather on j1gexasperatedup
– Replaced remaining instances of sfxloop_shellfire.mp3 with sfxloop_shellfire.ogg
– Fixed title graphics to change on correct chapter completion
– Updated credits
Version 0.6.4
– Finalized assets for Jessie’s chapter 3
– Refined Jessie’s chapter 3 choreography
– Added 1 new easter egg
– Clarified who is joining who on the lakeside walk in Grace’s Chapter 1
Statistics:
The game contains 10,670 dialogue blocks, containing 162,793 words and 865,123
characters, for an average of 15.3 words and 81 characters per block.
The game contains 72 menus, 1,995 images, and 54 screens.
Version 0.6.5
– Fixed an issue where game would not start
– Fixed pixel overflow on the Muzzle3 frame
– Removed an underlying image from NightKiss frame
Version 0.8.0
– Added the draft build of the first half of Marion’s Chapter 4
Version 0.8.1
– Added sketch art assets, music, and sprite choreography
– Fixed navigation unlocks
– Added BGMacLeodDoor to BG Gallery & Jessie Bath Scene
– Corrected door in MacLeodExt
– Added mention of bagpipes in Grace’s alternate date paths
– Changed sprite “glance” nomenclature to “l” or “r”
– General sprite library cleanup and expansion
Changeling Tale APK v1.0.2.5 Android Port Adult Game Download
Changeling Tale APK Android Port Visual Novel Adult Game Latest Version 1.0.2.5 Download - Changeling Tale Android Port Adult Visual novel Game Download
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