Goodbye Eternity v0.9
Posted December 14, 2024
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What if you had a new chance in life? What if you could make it better than all those years of misery and harassment?
What if you could get revenge on all the people who wronged you and get what you always desired….
What will you do, with this chance as you wake up in a youthful body, thirty years in the past?
The choice is yours.
Formerly Known as Extra Life
Release Date: 2024-06-28
Developer: RNGeusEX – Patreon | Itch.io | Twitter | Discord
Censored: No
Version: 0.9
OS: Windows | Linux | Mac | Android
Language: English | French
Genre: Current
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Bigs Tits, Corruption, Teasing, Female Domination, Male Domination, Romance, mobile game
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Walkthrough: Download
v0.9
## Major changes
The Engine has changed from Ren’Py to Godot.
The new engine **requires Vulkan support**. For PCs, it means having a GPU that is newer than GTX 700 series, and for smartphones it means having Android 10 or above. More information about recommended specs below in **Modified**.
As such, saves made during 0.8.1 and earlier versions will **not** work.
This engine is not a final version, and has some missing features that will come back at a later point in time. However, saves **will stay compatible between versions**, unless major corruptions occur.
Some crashes are known to occur, especially when changing scenes. This will be solved at a later point in time, so this release could still be released. As such, **make sure you save frequently**. The skip text feature increases the crashing probabilities.
## Added
* Noriko’s femdom route
* 4 animations
* 29 animation variants
* 2 CGs
* 6 CG variants
* 5 new locations
* 10 characters sprites in various backgrounds
* Asami friendship route
* This route does not include any sexual content, but may be required for some later characters…
* Options to reject Sakuya’s advances during her route
* New preferences have been added to the core engine
* New saves UI
* Date, time and playtime are shown
* Ability to rename saves by clicking the renaming button
## Modified
* New game recommended specs:
* Windows/Linux: 64-bit 4-core CPU, 6GB RAM, GTX 960 or above
* MacOS Sierra 10.12 or above
* Android: Android 10, 4GB RAM (3GB has been seen to work, but may crash)
* Some animations have changed to Spine animations. They are smoother, consume less resource to run, and save disk space
* Due to technical limitations for lower-end hardware and phones, animations not using Spine animations have been downgraded to 1080p 30fps.
* We are planning to remake **all** animations to Spine animations, which will improve aspects stated above. We’re sorry for this downgrade, which may last a few versions before every animation has been remade.
* Pubic hair options has been moved from skins (why the hell did Selenyhr think it was a good idea?!) to a preference category “Visuals > Character pubes”
* Noriko’s and Asami’s dialogue sprites don’t currently have their pubes
* Some older CGs for these two characters don’t have pubes either
* Events hints have been changed from the one-per-character mode, to a single main events line
* Time indicator has been added to help with some events that require a specific time frame. This will show red if the current game time does not allow to progress the events line, and bubbles will show the expected times
New game data locations:
* Windows: `%appdata%\Godot\app_userdata\Goodbye Eternity\`
* Linux: `~/.local/share/godot/app_userdata/Goodbye Eternity/`
* MacOS: `~/Library/Application Support/Godot/app_userdata/Goodbye Eternity/`
* Android is a mess to access apps data
## Missing/planned features
* Skins, to modify the characters clothings during events
* They will no longer be required to be externally installed. We’re planning on making them a core part of the game
* Downloading translations from our Weblate server straight into the game
* For now, externally downloaded translations can be applied to the game by dropping Weblate files into the correct folder. Installation instructions will be provided along with files once translations achieve 100% progress.
* Better UI for mobile
* Some parts can be tough to read/touch on smaller devices
* Better accessibility preferences
* GUI scaling
* Text-to-speech implementation
* Colorblindness options
* Visual sound description
* Anti-epilepsy mode
* Dyslexia-friendly fonts
## Known issues, planned to resolve
* Crashing issues, especially with skipping.
* Linux random crashing soon after start when using Wayland.
* 30fps visuals for older animations.
* On low pixel-count screens, windows can exceed the maximum available size. If this happens, press `Windows + Up` to force the window to go to your maximum screen size.
v0.8.1
**Important information**: new games that were started with 0.8.0 are broken. Please do not use them. Saves that started from an 0.7.X or earlier version are fine.
## Bugfix
– Fixed Noriko storyline starting when Sakuya’s was not completed
– New facial expression names were not translated within the sprite gallery
– Some CGs were not unlocked after finishing Noriko’s maledom storyline
– Hidden stashes were not collectible in the new areas
– Fixed Noriko’s background sprite being displayed during a certain sequence of the new storyline
v0.8.0
This update was intended to be released on Godot, but due to time constraints it was not ready. So it still uses Ren’Py as an engine, and will most likely be the last one using it.
As such, translations are not ready, because we anticipated the engine change.
## Added
– Noriko’s maledom storyline
– 20k words
– 3 new locations
– 9 new location variants
– 7 new CGs
– 32 new CG variants
– 5 new animations
– 27 new animation variants (1:45 minutes)
– One new character
– New facial expressions for Saito and Noriko
– New trailer added upon first startup (can be viewed in the main menu by clicking the trailer button)
– New main menu layout. If particles make your device slow down too much, you can enable “potato mode” in the settings.
## Modifications
– Veteran start is now available only after finishing the 0.7 storyline (Sakuya)
## Bugfix
– Fixed Sakuya’s moans not stopping after her room repeat scene
– Fixed flash occurring at the wrong time in Sakuya’s bath scene
– Fixed video loading time for Asami’s room scene
– Fixed Macumba’s training CG being displayed incorrectly
v0.7.9
-Version 0.7.9 fixes all remaining bugs that were reported over the past few weeks and will introduce repeatable scenes with Sakuya and Asami.
v0.7.1
**Important information**: due to a bug with the Windows version of the game, the old 0.7 will not trigger the alert message of there being an update for the game.
Please always update the game by extracting it into a new folder. If your OS asks you to overwrite files, you’re doing it wrong.
Huge thanks to the madman Geotrone, who almost single-handedly translated the game into Vietnamese.
## Added
– Vietnamese translation, thanks to Geotrone and other translation helpers
## Modifications
– The 0.7 story is now time-locked, to prevent the storyline from being inconsistent or softlocked
## Bugfix
– Minor dialogue fixes
– Fixed the new character being unaccessible within sprites gallery, skins and rename menu
– Fixed the onsen’s exterior not displaying properly when playing with potato mode
– Fixed shortcut keys being processed when entering Saito’s name for veteran start
– Fixed an option still being accessible after the end of Sakuya’s path (Noriko blackmail path)
– Fixed the version check process at startup (Windows only)
v0.7
## Added
– Sakuya’s storyline, prepare for trouble…
– 20k words
– 10 new locations
– 24 new location variants
– 7 new CGs
– 28 new CG variants
– 4 new animations
– 22 new animation variants (1:38 minutes)
– One new character
– New sprite clothing for Saito, Noriko, Asami and Sakuya (may slightly spoil the story, so beware opening the sprites gallery)
– Option to make the textbox transparent
– Diagnostic data collection, more info in the ingame disclaimer
– Keyboard shortcuts to quickly access some user interfaces (PC only):
– `m`: open navigation menu
– `p`: open preferences menu
– `s`: open save menu
– `l`: open load menu
– `g`: open gallery menu
When using the gallery menu, you can press 1-5 to access the corresponding element
– `r`: open rename menu
– `x`: open skins menu
For technical reasons, saves, gallery, skins and rename menus cannot be accessed on the main menu.
– Dialogue skipping is now interrupted when changing location. A new parameter “Skip after location change” has been added to revert back to the old behavior. If you hate this new change don’t hesitate to tell RNG, he’ll owe Selenyhr a pizza
## Modifications
– Reworked Natsume’s appearance
– Removed the inventory display
– Asami’s love/corruption clothing selection is now automatic
## Bugfix
– Changed some dialogue thanks to the work done by the community on the collaborative translation tool
– Fixed some CG displaying when running
v0.6.9
## Added
– A few extra story quests for Yasuka’s corruption route, leading to repeatable scenes
– Sound effects for a few animations (also works in the classic version of the game)
– New build options with censored images and animations for the countries that require censor to be applied
– New internal development tools to allow for collaborative translation tools to be used for the game
## Modifications
– Migrated Ren’Py engine version to 8.0.3, which will lead to better performance. Skins made with an earlier version of the engine are still compatible.
– Optimized CGs file sizes
## Bugfix
– Several dialogue fixes
– Fixed Asami not taking money from the player in corruption route if player had the prerequisite amount
– Improved clouds passing by smoothness in most exterior backgrounds
Game name change from Extra life to Goodbye Eternity, Read this: Dev note
v0.6.1
Bugfix
– Save game migration did not properly process persistent data
– Some quests were not properly translated
– Using the “M” key did not work when renaming main character on the initial name select (rename menu worked fine)
v0.6.0
## Important information
– Due to the game name change, Android players will need to manually migrate their save files. Have installed both apps, and migrate the content of `Android/data/com.rngeusex.extralife/files/saves` and put it into `Android/data/com.rngeusex.goodbyeeternity/files/saves`
– Due to time constraints, the Russian translation of the game was not ready for the release and has been disabled. It will be available at a later date
## Added
– Corruption story for Yasuka (let her work as a hostess, and finish either of Asami’s paths)
– 5 new locations
– 9 new CGs
– 39 new CG variants
– 3 new animations
– 19 new animation variants (1:18 minutes)
– Trailer movie for the game that displays once at game startup, with an option to rewatch on the main menu
– Veteran start, that allows to start at the end of version 0.5.9 for Yasuka’s corruption storyline
– Added explanatory messages when choices are locked to reduce player’s confusion
– Sprites gallery is back!
– System to improve tracking of player’s progress for each character
– Character overall progress bar on Android quest UI
## Modifications
– Changed the game name to “Goodbye Eternity”
– Changed the save folder. Save migration is done automatically on PC/Mac
– Removed Steam specific elements from the game
– Changed some of the unlock hints in the galeries
– Changed Macumba’s MP3 quest so the player will be less confused
– Reworked all interactive screens to reduce resource usage
– Changed the hover and blinking effects of interactive elements
– Animations replay now offer a UI hiding option
– Changed the main menu
– Reworked the rename menu. It is now usable on Android
– Allowed for default character names to be translated for non-latin alphabet languages
– Removed some unused files from the game
– Removed some unused choices in Yasuka’s love storyline
## Bugfix
– Several dialogue fixes
– Some character placement during dialogue phase
– Fixed an issue with the Skins menu in Russian
– Added a lock to prevent farming Endurance with Macumba when time is locked
– Fixed UI issue with the day name and money count overlapping
– Fixed issues with time management
– Changed Sakuya’s standing in front of the player’s house sprite
– Music names were wrongly being translated within the music menu
– Progress bars for characters now work properly thanks to the player progress tracking system
– Safeguards to prevent menu returns when interacting with elements that do not have any event
– Some UIs with characters list did not properly sort based on character’s chosen names
v0.5.9
Modifications
– Changes to the game’s music for copyright reasons.
– Modification to start the Asami quest. Endurance (2,3,4) instead of (2,4,6)
– Yasuka love longer requires completing the Asami quest, and sleeping at least once with Yasuka instead of 10
– Using the cheat menu now only requires finding the money caches at each location once overall instead of once per save. Synchronization on this new system is done when loading a savegame
– The cheat menu icon now shows the number of locations you have to complete before accessing the cheats
– The cheats allowing to change the character’s appearance have been removed and replaced by the skin menu (see the additions).
– Reworked CG, background and animation menus to make them easier to operate on mobile, and reduce resource consumption
– Navigation between save pages has been simplified
– Reworked all character sprites to simplify the addition of future outfits, accessories, etc.
– The sprite gallery has been temporarily disabled, following the rework of the sprites. Its return is planned in 0.6
– Chiaki’s sprite has been replaced by an 18 years old version
– Chiaki’s dialogues have been revised to match her age
– Natsume’s sprite has been reworked to better reflect her personality
– The characters of Natsume and Asami who appear in the park (Asami corruption path) have also been reworked
– Improvement of the dynamic display of clouds on the outdoor scenes
– Modification of the loading image (Android version)
Added
– Added an alternative main menu when the Steam page is available
– Preparations for triggering Steam achievements
– Visual indicator when the player has to follow a specific plot and can’t pass the time
– Added a money cache recovery tracking menu, to see how many caches have been recovered in each area. It is accessible either via the cheat menu if the cheats are not unlocked, or by clicking on the counter of recovered caches on a screen
– Music menu, allowing you to listen to the music of the game (Main menu > Galleries > Music)
– Skins menu, accessible on the interface on the right side of the screen (in free exploration phase) or in the quick shortcut bar. Cheat codes previously used to activate skins have been disabled.
– Russian translation is now included by default in Extra Life (thanks to Tomasnuclear)
– Display on the quest page the path taken for eligible characters if the path hint option is enabled (Android version)
– Added Yasuka’s repeatable scenes
Discussion in the cafe
Scene in the bathroom
NSFW scene in Yasuka’s room
Bugfix
– Various translation errors
– Simplification of the click on the interface elements
– Fixed the pause image displayed in the bathroom
– Blocked the quest to get the MP3 player
– Selection of some choices not currently implemented was possible (Android version)
– Crash when interacting with dumbbells in very rare circumstances
– Resolved softlocks in the Yasuka Love story under certain circumstances
– Reworked the validity check of skins, which was generating a false positive. Now only invalid skins will generate the warning.
– An image of a Yasuka CG ignored the use of the “Shaved” skin
– Persistent data not saved under certain circumstances (Android version)
– Unlocking of some backgrounds was incorrect
– A static Yasuka CG did not match its animated version (classic version)
– Improved internal string tracking to facilitate fan translation
v0.5.2
– Updated quest hints so they reflect what cannot be done in the current version, but will come in a future one.
– Reworked the CG/animations menu ergonomics for mobile. Scrolling will be easier.
– Fixed display issue on mobile when clicking on the bed.
– Fixed background menu (incorrect images shown + translation issues).
– Fixed translation issues when clicking on bed.
– Fixed some animation issues in a certain Macumba scene.
– Fixed minor translation issues.
v0.5.1
– Talking to sakuya, Netoru or Yasuka at the wrong time of the day was sending you back to the main menu.
– Moving forward in the day with the skip time button could break the story. Some passages are now blocked so that the events take place in the right order.
– Sakuya’s chest was visible when she was dressed
– Fixed names that were not displayed correctly
– Fixed an asami animation that was not displayed correctly
– Spelling correction
– Fix minor bugs
v0.5
Patchnote 0.5: A new whole story for the yasuka(path love only)
– New story for Yasuka 15000 words (more than the 2 asami’s path)
– 6 New CGs + 60 variations – 3 New animations + 31 variations (203 secondes d’animations)
– 6 New Backgrounds + 16 variations
– A new option to display path in the settings
– The interactive events are now flashing, (you can’t miss the mp3 player now)
– Optimization of the game performance
– Implementation of a skin system, you can download the skins every month on patreon or subscribestar and then activate them in the game
– the cheat menu has been deactivated, you have to collect the money again in the 6 new places
v0.4.9
New features
– Added some extra dialogues with Asami’s corruption/love path.
– It will now be possible to sleep with Asami every night by clicking on the bed before going to sleep
– If you chose to corrupt Asami, she will be accessible in the afternoon and evening in the park, you will be able to interact with her, chat/sexual interaction
– Added a gallery for the animations you’ve already unlocked, you can control them as long as you want.
– The cheat menu has been modified, it is still accessible by collecting money on all the backgrounds, it’s necessary to enter a specific code to get the desired effect. The codes are exclusive to pledgers (Patreon/Subscribstar)
– A button to travel faster between Saito’s room and the city map has been added, it’s accessible from the moment you talk to Chiaki for the first time. – The first level of security for the Renpy archives has been implemented.
Optimisation / Fix
– During a dialogue between two characters, the textbox disappeared for a fraction of a second each time the animation changed.
– There was a one-and-a-half-second delay before you could click to collect money again. This lag time no longer exists, you can spam click everywhere to collect money without missing a single area
– All backgrounds have been optimized to save hard drive space
– To blur the background, a renpy feature was used, it was slowing down the game, now direct blurred images are used, they are very light in size – The old transformations used to take too many resources, this has been changed.
– The display of backgrounds according to the time of the day was done in hard with conditions, we optimized this by using ConditionsSwitch. Globally, before in the code, it was necessary to do this
if clock.time == “Morning” or clock.time == “Afternoon”:<br> scene saito room day<br>elif clock.time == “Evening”:<br> scene saito room evening<br>else:<br> scene saito room night
Now it’s just
scene saito room
Much better, isn’t it? For you it’s invisible, but for me it’s a phenomenal time saver and I don’t have to worry about the script anymore, always asking myself what time of day it is?
– The sounds dedicated to the money sound effects are now on the right audio channel (sound).
– All clickable elements of the game have been replaced by faster and more responsive buttons (with condition switches)
– It was possible before to display the inventory and the objective menu at the same time, both were superimposed and unreadable, now you can display only one menu at a time.
– The light mode has been extended to button animations, the dissolve effect will not appear anymore. Also the effect enlarged the characters every time they spoke (pulse effect).
v0.4.3
Patchnote :
– multiple fixes for all remaining bugs
– fixed : the variable that gave access to the cheat menu was not the right one
– Grammar fixes
V0.4
– Add 2 New characters (Natsume / Kimochi)
– Add 4 New locations (bathroom/appartment/Asami’s house/Interior restaurant **hidden money indicator won’t work here)**
– Add 10 New backgrounds
– Add 10 New CGs and 55 variations
– Add 2 New Quotam. song
– Add 4 New animations
# On the condition that you create a new game otherwise these choices will not appear
– Add possibility to sleep with yasuka at night to unlock a new scene (love path only)
– Add Possibility to ask noriko to blow you during the day in your room by clicking on the bed (blackmail path only)
– Main story update (Just enough to get you working at the restaurant and generate more money)
– Added two stories related to Asami in connection with the main plot
– Added two paths for Asami, corruption and love
– A gallery has been added to view all the CGs you have unlocked
– Memory Optimisation
– The menu sprites and backgrounds of the gallery have been updated
– The location of the money is now indicated for Minato’s house and konbini
– Fixed : The characters were superimposed from time to time
** the backup of version 0.3.91 is compatible with the new version. However, if you want to unlock all the CGs you will have to start a new game. **
v0.3.9
ANIMATED CONTENT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
– Add 3 animated scenes
v0.3.3
Bug fixes
v0.3.2
– New part of the story
– 2 New location, Konbini, Minato’s house
– 2 Backgrounds
– 2 New characters, Asami, Sakuya
– 10 CG, 15 variations
– Memory Optimisation, some backgrounds in 4k could cause significant slowdown, their size has been reduced.
– The menu sprites and backgrounds of the gallery have been updated
– The location of the money is now indicated for noriko’s room and the park
– A link to the subscribestar page has been added on the home menu
– The cheat menu will now be available to all those who have found the money hidden in all the backgrounds. Once you have unlocked the cheat menu it will be accessible for all your new games
– You will now have an end screen once version 0.3 is finished
v0.2.2
– New part of the story
– 2 new locations, Park and Noriko’s room
– 2 new backgrounds, 6 variations
– 4 new characters
– 5 New CG, 11 variations
– Optimization of the interface for German and Russian translation
– 50% reduction of the total size of the web version
– Improved menu navigation, faster, more fluid
– Added a gallery to view sprites and backgrounds
– Added a cheat menu for players who found all the hidden money in v0.2
– The locations of the money already found by the players in v0.1 will now be indicated with the “Help” button, the new locations however will not have this feature.
– The Japanese navy flag has been removed in favor of the simple Japanese flag.
– Added an option to add a translation on the fly (more details on the discord)
– A money spot hidden in Noriko’s room has been moved because you had to click through the interface
– A money spot hidden outside the dojo has been moved because you had to click through the interface
– Fixed: bug on the android version, the interface display was distorted on low-resolution screens.
– Fixed: minor bug
– Fixed: bug that forced the game to launch in English after loading
– Grammar fixes
v0.1.2
– Change discord link in-game previous one was hacked
v0.1.a
– Minor fixes
– Grammar fixes
– Modification on save/load menu
First Release
Download the Walkthrough file here
Download files for Goodbye Eternity
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When is the next update?
check their itch.io page
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Good job dev! I hope you keep working amazing)